MirceaKitsune wrote:The headphone friendly mode is much better indeed, although I think the volume is still lower at a distance for the taunts.
It sure is not, but taunts that come from your own entity do seem louder as they count as ambient sounds. This has nothing to do with distance, just with who says it.
Either way I still believe there should be a way to turn them off, radio voices sound very different directionally then non-directionally no matter how they are tweaked or optimized. To me they now sound as if someone is speaking the taunts from their location, not a radio any more.
Isn't that what the taunts SHOULD be? I mean, why should the enemy be able to speak in my team radio channel? That's the one thing I don't get.
Many will certainly want to disable them, and I don't see anything wrong in applying the above patch to allow them to do that if they wish.
If you don't want to implement the full patch maybe you can just implement the cvar, even if it will be enabled or disabled by default or not have a checkbox in the Audio menu. That cvar is all I ask for... I hope I'm not being too hard headed on this, its just that it took me a full day of work to make the auto-voice system as I intended and feel as if this makes them something completely different from what they should be, and don't sound good at all either. That cvar doesn't hurt anyone, and it's an option which will surely be used by many people. I'm certain that in the future many players would request a switch for the directional taunts anyway. So if you want to please implement that cvar at least, to give an alternative to those who want them in the original way.
btw, the Headphone Friendly Mode has a small issue and doesn't stick between game restarts and also turns itself off once you apply it and revisit the menu.
I still do not see why anyone would want to hear constant voice spam of taunts without even being able to know where they come from.
The issue with the headphone friendly mode should be fixed now.