Making it depend on team game modes or not would be necessary, I think...
what you can do to get more space is making all multiplayer tabs larger, and the dialog around them. Player setup is squeezed a bit too, after all.
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divVerent wrote:Making it depend on team game modes or not would be necessary, I think...
what you can do to get more space is making all multiplayer tabs larger, and the dialog around them. Player setup is squeezed a bit too, after all.
MirceaKitsune wrote:I tried stretching the dialog in height a little bit (just a single line so another line could fit in) but a weird issue happens; If I go in dialog_multiplayer.c and modify ATTRIB(NexuizMultiplayerDialog, rows, float, 24) by writing anything other then 24, the game crashes at startup with some "height mismatch" error. It spoke about some other .c files which I checked where the mismatch should be but there was no other numeric value mentioning the height there so I don't know why it does that.
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