Friendly fire penality - Better with or without?

Developer discussion of experimental fixes, changes, and improvements.

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Do you believe friendly fire damage penality should be removed or made non-default in team games?

Yes, it should be removed or made non-default if it has a cvar to it.
2
12%
Friendly fire penality should not be removed by default but should be changed to have a higher tolerance before punishing.
4
24%
No, it should stay in and remain the way it currently is.
11
65%
 
Total votes : 17

Postby halogene » Mon Dec 15, 2008 2:40 pm

hmmm just a thought - what about people stacking up health at home base and then killing the most probably heavily damaged own team flag carrier in order to take the flag and score themselves :?

But I guess there are jerks out there everywhere anyway. Just wanted to point out this possibility - if the ratio inflicted/self-inflicted damage is right, it would be very tricky to abuse anyway. Or maybe if you cannot damage the own team flag carrier at all? That would solve that problem then at least - if it is one in the first place.

Generally speaking (aside from this additional possibility to be a total jerk) I like this suggested friendly fire system very much indeed!

*thumbs up*
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Postby [-z-] » Mon Dec 15, 2008 2:58 pm

divVerent's weighting sounds fair. I'll be happy to implement it when I upgrade the NN servers.
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Postby C.Brutail » Mon Dec 15, 2008 5:50 pm

Agreed, that would be ok.
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Postby sf17k » Mon Dec 15, 2008 9:19 pm

I guess keeping the buzz for all team attacks is fine, but there really needs to be an option to disable it for people who want a Galt-like server without any sort of ff punishment at all.
- Nex shot = 140, makes 45 mirror damage, 28 friendly fire.

The way the patch is implemented, it takes all the damage for the shot that goes over the threshold into account. Which means a 140 damage shot * 50% mirror makes a whopping 70 mirror damage, not 45. And I think even 45 is too much for one purely accidental nex. Rocket is even more likely to hit teammates. This is particularly bad on servers with no FF (people will rage if you turn on FF in NN). Your compromise honestly scares me a hell of a lot. I don't want to have to repeat this: team attacking often CAN'T BE HELPED, and DOES NOT deserve to be punished in many situations. The game as it is feels too oppressive. Please don't let your concern for justice to evil players make you blind to what normal players have to suffer through as a result.

I have to admit, I'm not really sure if this'll work better or not. I'm very happy that we're doing something about the FF system, but I'm also afraid. I certainly don't want to feel responsible for making it worse, so if you do put this into action and the player response is not positive, I ask you to please please please change it back right away.

P.S. You also have to consider that it's much easier to do damage to teammates because they *aren't dodging you*.
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Postby tZork » Tue Dec 16, 2008 12:19 am

id would suggest trying equal amount of mirror and ff. But maybe 50/20 is enough to make ppl think twice.
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Postby [-z-] » Tue Dec 16, 2008 1:58 am

tZork wrote:id would suggest trying equal amount of mirror and ff. But maybe 50/20 is enough to make ppl think twice.


Yeah but the problem is some of the less aware players sometimes accidentally eat your rocket, you're being punished for what would have been a good shot if they weren't playing so linear with blinders on.
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Postby Alien » Tue Dec 16, 2008 6:38 am

Anything what prevents weapon spam is good.
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Postby divVerent » Tue Dec 16, 2008 7:23 am

sf17k wrote:The way the patch is implemented, it takes all the damage for the shot that goes over the threshold into account.


I already fixed that part before committing.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Tue Dec 16, 2008 7:26 am

And well, basically, you should think before shooting. That is the whole point of mirror damage. Do NOT shoot if someone is in your way.

Yes, this does mean someone standing in your line of fire harms your gameplay. Tell that guy to go away, and if he won't, start a kick vote.

Equal mirror and friendly damage is bad if a threshold is used, as the one who shoots always would get less damage than the harm he caused.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby sf17k » Tue Dec 16, 2008 10:09 am

Alright, we reached a good compromise in IRC that I am very happy about. Can't wait to see how it works.
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