Friendly fire penality - Better with or without?

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Do you believe friendly fire damage penality should be removed or made non-default in team games?

Yes, it should be removed or made non-default if it has a cvar to it.
2
12%
Friendly fire penality should not be removed by default but should be changed to have a higher tolerance before punishing.
4
24%
No, it should stay in and remain the way it currently is.
11
65%
 
Total votes : 17

Postby tZork » Tue Dec 16, 2008 10:53 pm

[-z-] wrote:
tZork wrote:id would suggest trying equal amount of mirror and ff. But maybe 50/20 is enough to make ppl think twice.


Yeah but the problem is some of the less aware players sometimes accidentally eat your rocket, you're being punished for what would have been a good shot if they weren't playing so linear with blinders on.


life sucks. get a helmet. and read the thread.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby MirceaKitsune » Thu Dec 18, 2008 12:30 am

I very much agree with the mirror damage penalty in the latest SVN revision... it's much lower now and acts perfectly well. Now we can play with less fear of being blown apart by a mistake in team games :)
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Previous

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron