Idea - Darkplaces support for playing video files on brushes

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Wed Dec 10, 2008 7:13 pm

Well, the one which works that Taiyo.uk mentioned above could be the one, or if not the video version of the ogg system. I think the ogg video format would be most normal given the fact the audio uses .ogg so that would still use the ogg set.

I also believe that implementing at least one video format would be important not only to play media on screens, but to be able to have an introduction video when the game starts like most other games have as well (which plays at game startup, about 1 minute long and can be skipped by pressing any key). We could then also make an artistic video that plays when you finish the Nexuiz campaign mode and such. Sounds really tempting to me :)
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Postby Taiyo.uk » Wed Dec 10, 2008 8:30 pm

Well, .ogg is a container format, normally .ogg files use the Theora video codec and the Vorbis audio codec.

Could these "artistic videos" such as title/end sequences be implemented as machinimas - playing back demos that have been specifically recorded for the purpose?
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Postby MirceaKitsune » Wed Dec 10, 2008 8:52 pm

Taiyo.uk wrote:Could these "artistic videos" such as title/end sequences be implemented as machinimas - playing back demos that have been specifically recorded for the purpose?


My idea was: We record some of the best fights and sequences for the game from a multiplayer server or where's best, then put them on over a good open-sourced background song (or one made especially for the event) and make a video with it combined with the logo as well. Then, whenever you startup Nexuiz and enter full screen with it, that video would play on the entire screen. 40-45 seconds is usually best for such an intro, and as I said skipable with space or any key. That would make the game look much more solid and at the quality of commercial games imho.

As for one for the campaign... a video with a Nexuiz character holding a cup after a battle over the final map or something like that could do. In the UT series these were done by loading a map where the camera over a set trajectory rather then a recorded video.
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Postby Alien » Thu Dec 11, 2008 5:17 am

This is way different than playing video on a brush.
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Postby Riot » Fri Jan 16, 2009 12:20 am

Q3A uses RoQ videos, which didn't use excessive amounts of CPU in 2000, and aren't going to in 2009. Decoding is mainly lots of memcpy calls. In fact it's a very easy format to decode overall, I wrote a full audio/video decoder for it and it was about 750 lines of code. You can encode them directly from AVIs with FFMPEG, Switchblade, or Quake Movie Maker.

Theora is substantially better quality-wise (especially at high resolutions, RoQ does NOT scale well), which would be better for FMVs, but it's much more CPU-intensive, and more difficult to implement.
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