nexuiz map making

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nexuiz map making

Postby Sorsis » Sun Dec 14, 2008 8:27 am

I'm interested of making experience based maps to be played. can mexuiz map format add free variables to player characters to be handled as skill tree and experience? I'm also interested about autobalancing and player skill level database. Maybe some game balancing features to make game more interesting for newbs. Could I be part of development team with these ideas?
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Postby divVerent » Sun Dec 14, 2008 1:06 pm

If you implement it, yes.

But, there are many worries about such a system. For example, privacy laws in some countries may render hosting a Nexuiz server that keeps a player database illegal.

As for additional fields, you can make mapinfo read in more fields (like skill level for the map), but how would you use that field then?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sun Dec 14, 2008 2:46 pm

Wait, how it can be more illegal than hosting a forum?
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Postby Sepelio » Sun Dec 14, 2008 5:10 pm

Might be because it will have to retain IPs along with possibly encrypted data.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Sorsis » Sun Dec 14, 2008 5:31 pm

Might be because it will have to retain IPs along with possibly encrypted data.


I doubt that. Nexuiz client could be configured to use some security ID and besides IP based identification sucks with NAT connections. If server is being run in country which allows such identification hosting I'm quite sure there is no problem with other countries laws then.

Skill tree implementation to maps would need supporting map editor and I doubt there is any. Am I right? So it would also need editing to GtkRadiant. Am I right?
Last edited by Sorsis on Sun Dec 14, 2008 5:35 pm, edited 1 time in total.
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Postby divVerent » Sun Dec 14, 2008 5:32 pm

Simple. With a forum, you have to agree to the forum storing info about you when signing up.

In the game, you sign up nowhere. So if it tracks stats for anyone who joins together with either their IP or their nickname, it can be illegal.

For a legal way to track stats, store them on the client (in cvars that are written to config.cfg). But there's only limited space there.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby Alien » Sun Dec 14, 2008 9:07 pm

What about frik file extensions? Or are they not applicable to client?
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Postby divVerent » Sun Dec 14, 2008 9:57 pm

they are, and would work too, but I'd recommend using the db_ functions instead (which are based on FRIK_FILE and manage a hash table).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Sorsis » Wed Dec 17, 2008 7:30 am

Now that I think this experience thingie, map modification for it doesn't sound good option. It has to be server side option like mutators in Unreal Tournament.
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