Character voice taunts

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Wed Jan 07, 2009 10:31 am

ai wrote:I've taken a look at that now and to be honest, his reason for auto taunts off is not a valid one. This is a personal preference and he obviously doesn't like it. I loved the auto taunts in UT and felt like the game was more 'alive' so to speak. Having a total mute game can throw off the experience, at least for me. So it all boils down to personal preference.


Fully agreed, don't believe they did anything annoying in UT imo. Anyway they're now in the SVN and fully a client preference now... the server only sends them to everyone who has them enabled from the client so everyone is happy :)
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Postby [-z-] » Sat Jan 31, 2009 9:11 pm

I just wanted to say that I like the idea of them but I have two complaints.

1) They occur all too often
2) They voices say some things I consider a little over the top. I'd rather encourage players than call them a "bitch" and say things like "fuck you".

For these reasons, I currently run the NN servers with them commented out.
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Postby MirceaKitsune » Sat Jan 31, 2009 9:40 pm

[-z-] wrote:I just wanted to say that I like the idea of them but I have two complaints.

1) They occur all too often
2) They voices say some things I consider a little over the top. I'd rather encourage players than call them a "bitch" and say things like "fuck you".

For these reasons, I currently run the NN servers with them commented out.


For 1 drag the frequency slider in Audio down, the occurrence frequency is configurable client side as well. For 2 set the server in Gentle mode and they will be disabled if you wish to turn them off server-side, although I don't think they're that ugly and there's a difference between automated voices and the player saying something ugly.

In my opinion disabling them from the server kinda goes against the player's choice to hear them which I personally don't believe is right. If someone doesn't want them it's their setting to tweak or disable. The server code is only there so they are sent to the players since the client code cannot pick up death events and the character of the player who causes them.
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Postby [-z-] » Sat Jan 31, 2009 9:53 pm

As a server admin, I am responsible for the environment I provide for the players. Having a message of the day asking players to watch their language, then having audios say curse words not only makes me a hypocrite but it goes against the environment I'm trying to create.

For some players, it's bad enough they get killed at a vital point in time, let alone have a video game character verbally abuse them. Generally that's referred to as "adding insult to injury". Which, I believe has the side-effect of letting players think such actions are promoted and give them the "right" to talk down to other players in chat.

Changing these settings client-side only effects what I hear, not the environment on the server.

I like the idea but I'd prefer there be a higher threshold and less offensive sound files. Maybe I'm just not a very good player but I feel like I don't hear the positive incentives ("that was awesome!") as much these negatives.
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Postby MirceaKitsune » Sat Jan 31, 2009 10:09 pm

I dunno... guess you are right although I don't think some automated voices have that much of an importance. I'd find it funny if anyone actually felt insulted by such taunts and let that get to them... haven't even thought of that really.

But as I said they can be disabled, turn sv_gentle (or g_gentle if that's the name) on and alongside the death messages being less cruel the voices are disabled from the server. The only alternative to that is implementing a server switch for the taunts alone. Does everyone think such a server cvar would be useful alongside sv_gentle switching it off? I can try and take a look at implementing one I guess though I think the existent gentle setting should do.

As for the frequency the only change that can be done is making the default taunt occurrence lower, although here I think people already configured it by preference by now. A server-side frequency adjuster would brake everything and mess up the client setting since every server could have it differently set, so the only thing that can be done here is setting it lower by default though I think most people prefer them at 0.65.
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Postby divVerent » Sun Feb 01, 2009 8:50 am

Actually, I still think they should be OFF by default, but easy to turn on.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sun Feb 01, 2009 10:53 am

There is difference between quake/ut taunts and calling each other fags, niggas, etc... for the purpose to annoy other. Personally I wouldn't care if both opponents accept swearing, but usually it's not the case.
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Postby ai » Sun Feb 01, 2009 11:12 am

I found a really good use of these taunts actually. It's super cool.
I had a 2on2 recently with morfar against kojn and Lo, these taunts actually helped me to determine whenever morfar made a kill or if there was a battle but I had no idea who won, the taunts would reveal that. If the taunt played, morfar won and I could go and aid him if he had little health (protect him until he found some), if the taunt didn't play I would take a more precautious approach and scout that area more carefully, hoping to run into the enemy while he could have low health and finish what morfar started.

These taunts helped me determine more what was going on.
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Postby MirceaKitsune » Sun Feb 01, 2009 12:05 pm

divVerent wrote:Actually, I still think they should be OFF by default, but easy to turn on.


The current arrangement in the Audio menu is perfect imo, so I think the menu should stay as it is and never be changed. The cvar itself could be set to 0 by default but it would disable a nice feature which is already easy to find and turn off by now.

Automatic taunts make Nexuiz be more fun and look more of an advanced a game too (since most free shooters don't even have such a thing as automated taunts) and it's currently a nice thing to have around as long as it doesn't annoy you, so I personally don't encourage changing anything here either.

Alien wrote:There is difference between quake/ut taunts and calling each other fags, niggas, etc... for the purpose to annoy other. Personally I wouldn't care if both opponents accept swearing, but usually it's not the case.


The current Nexuiz taunts don't call anyone niggers or fags or anything of that sort. The worst things they say are "f--k you" or "your a b---h" but I didn't hear anything worse then that. I agree though, something like that would be too over the line so such taunts should never be added either.
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Postby TVR [Public Terminal] » Sun Feb 01, 2009 11:07 pm

Automated insults slugged on frag serves ONLY to infuriate the recipient, the sound files should never be included with the main distribution if the 'friendly' community is to remain a focus.
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