[Committed]Weapon Accuracy Stats Patch

Developer discussion of experimental fixes, changes, and improvements.

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Postby divVerent » Mon Feb 09, 2009 7:20 am

Just judging from your screenshots: the Camping Rifle is neither hitscan nor splash. It shoots bullets, but they have to hit exactly and have no radius damage.

Same goes for other ballistic bullets, like the MG supports.

Does your code still work if g_ballistics_force is enabled? I'd really like to make this behaviour the default, as it is almost no gameplay change, but looks less retarded (no smoke appearing before the bullet).
1. Open Notepad
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Icarus » Mon Feb 09, 2009 12:32 pm

it does support g_ballistics_force 1. only problem is im not exactly sure if it counts as a hit through walls. i wasn't able to test that myself.
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Postby esteel » Mon Feb 09, 2009 12:52 pm

Maybe combine both screens into just 'weapon stats'. You already use a variable to determine the type of the gun, so you could still display the right column for each gun. However the type of the gun should somehow be told by the server as variables like g_ballistics_force are unknown to the client..
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Postby divVerent » Mon Feb 09, 2009 1:10 pm

Well, if this patch now supports ballistics, I'll simply make this mode the default, and remove the old hitscan mode (or make it an option).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby GreEn`mArine » Mon Feb 09, 2009 2:02 pm

So shotgun and MG bullets will need time to reach their target, right?

While this certainly won't make the SG worse (it has limited range where it is effective anyway) I am worried a bit about the MG...
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Postby divVerent » Mon Feb 09, 2009 2:03 pm

The MG already has higher spread in svn, and is MEANT to be useless at long distance. That MG worked out for that was never intended (after all, it's a machine gun).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby GreEn`mArine » Mon Feb 09, 2009 4:51 pm

divVerent wrote:The MG already has higher spread in svn, and is MEANT to be useless at long distance. That MG worked out for that was never intended (after all, it's a machine gun).

Yeah, but even if MG is working at long range and intended for that, won't make enabling ballistic make it weaker since you have to lead your aim because of slow bullets?
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Postby divVerent » Tue Feb 10, 2009 6:40 am

It WOULD make the MG weaker, if it WERE working at long range.

But it IS NOT. It ALREADY got spread added so it is useless at long range, to stop people from abusing it as a sniper rifle.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Tue Feb 10, 2009 4:47 pm

Good change (in my personal opinion). Thanks.
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Postby Icarus » Tue Feb 10, 2009 7:53 pm

any advice about MY patch instead of arguing about the mg becoming weaker or stronger?
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