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set chase_active_direction_step 2 // Camera movement speed on the x/y/z axis
set chase_active_rolling_step 1 // Camera rotation speed
set chase_active_free 0 // Free camera instead of chasing the player
set chase_active_reset 0 // Reset the camera position
set chase_active_direction_x 0 // Move the camera on the x axis (relative to the camera angle)
set chase_active_direction_y 0 // Move the camera on the y axis (relative to the camera angle)
set chase_active_direction_z 0 // Move the camera on the z axis (relative to the camera rotation)
alias +camera_move_forward "set chase_active_direction_x 1"
alias -camera_move_forward "set chase_active_direction_x 0"
alias +camera_move_backward "set chase_active_direction_x -1"
alias -camera_move_backward -camera_move_forward
alias +camera_move_left "set chase_active_direction_y 1"
alias -camera_move_left "set chase_active_direction_y 0"
alias +camera_move_right "set chase_active_direction_y -1"
alias -camera_move_right -camera_move_left
alias +camera_move_up "set chase_active_direction_z 1"
alias -camera_move_up "set chase_active_direction_z 0"
alias +camera_move_down "set chase_active_direction_z -1"
alias -camera_move_down -camera_move_up
alias +camera_roll_right "set chase_active_roll 1"
alias -camera_roll_right "set chase_active_roll 0"
alias +camera_roll_left "set chase_active_roll -1"
alias -camera_roll_left -camera_roll_right
bind h +camera_move_left
bind k +camera_move_right
bind n +camera_move_down
bind m +camera_move_up
bind j +camera_move_backward
bind u +camera_move_forward
bind MOUSE1 +camera_roll_left
bind MOUSE2 +camera_roll_right
mand1nga wrote:Yes it would be really cool. Yesterday I took a quick read to the demo recording code and I saw that csprogs.dat contents aren't injected into demos, it only injects the csprogs.dat crc somewhere. Whenever I have some free time I'll look how to point this crc to a newer csprogs.dat and see if the demo is still playable.
the configs of Nex SVN needed to bypass csqc check
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