I debugged this anyway.
Clueless Newbie, your nickname really fits you. You ARE totally clueless.
Why did you put rubbish characters in your .shader file? When I open it in a text editor, I see:
- Code: Select all
textures/caverna/grid
{
Ê Ê surfaceparm trans
cull none
surfaceparm detail
polygonOffset
qer_editorimage textures/caverna/grid.tga
Ê Ê{
Ê ÊÊ Ê map textures/caverna/grid.tga
rgbGen identity
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
Ê Ê}
Ê Ê{
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
Ê Ê}
}
Do not put Ê characters in your shader files, then they will suddenly work.
This only worked before due to an engine bug that treated all non-ascii characters as whitespace.
Also, you are a liar, for not posting the rubbish characters in the forum here (or I would have seen it immediately).
Or are you using a text editor that randomly inserts useless characters in your text? I do not know ANY editor that is so stupid. In that case, throw it away and get a working text editor.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.