List of ideas for future CSQC driven HUDs

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List of ideas for future CSQC driven HUDs

Postby GreEn`mArine » Sat Jan 10, 2009 7:33 pm

I've had some sparetime and created this article in the OUNS wiki (I hope the location is alright).

It contains a lot of thoughts and ideas I had about possible future implementations of the HUD, which is already ported to CSQC, which allows the developers to do a whole lot of stuff with it :)

Feel free to comment here, or there in the wiki.
IRC quote:
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[kojn] she took it the dirty way
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Postby Psychcf » Sat Jan 10, 2009 8:18 pm

I agree, there should be an elegant way of configuring the HUD from CSQC. This would make the HUDs for new game modes a lot more maintainable.
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Postby [-z-] » Tue Jan 13, 2009 1:41 am

I think enough time has gone by that I can release the PSD for my hud mockup if anyone wants a starting point to work off some of the ideas on OUNS.

The PSD is released under the GPL.

Victim has coded up some of it... I'm not sure what point he's currently at but maybe he'll feel comfortable enough to release it soon.

screenshot 1 and screenshot 2
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Postby Alien » Tue Jan 13, 2009 4:39 am

z, could you explain what different colours for weapons mean? I thought that weapons using same ammo, should have same colour, but this is not the case.

No weapon: weapon picture in the slot is grayed out
Weapon with no ammo: grey picture without colour
Weapon has ammo: weapon with colour
Weapon is reloading: weapon slot is filling up showing the progress
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Postby [-z-] » Tue Jan 13, 2009 5:56 am

on weapons:

Colors were designed to be similar to quake weapons, sort of a legacy tribute thing... I matched the weapons as best I could but created new colors if they didn't match a weapon or where hard to differentiate.

Image

Weapon icons are faded when you don't have them in your inventory.


You bring up an interesting topic about the ammo. It would be nice if perhaps they light up with color when you had the weapon but go gray when you run out of ammo.


lol reload progress?

If weapons are going to begin reloading, we should consider overheating indication as well say shotgun jamming.



I think the idea of a this "theming engine" is great.
Last edited by [-z-] on Fri Jan 16, 2009 7:49 am, edited 1 time in total.
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Postby Alien » Tue Jan 13, 2009 6:52 am

I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).
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Postby divVerent » Tue Jan 13, 2009 7:07 am

THIS HUD LOOKS TOTALLY AWFUL.

GET RID OF COURIER.

Seriously, even Comic Sans looks better. This HUD does contain some great ideas, but the use of Courier makes it look totally out of place. Why, out of all millions of fonts, did you have to take this eyesore of a font?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Tue Jan 13, 2009 7:08 am

Alien wrote:I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).


The rifle does not reload in 3 seconds, but in 1.2.

Also, it stops reloading, and starts over, if you switch away while it is reloading. This is to intentionally make the rifle unsuitable for weapon combos, as it'd otherwise be much too strong.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Tue Jan 13, 2009 10:47 am

divVerent wrote:
Alien wrote:I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).


The rifle does not reload in 3 seconds, but in 1.2.

Also, it stops reloading, and starts over, if you switch away while it is reloading. This is to intentionally make the rifle unsuitable for weapon combos, as it'd otherwise be much too strong.


Why not increase to 3 secs or smth and make it comboable?
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Postby divVerent » Tue Jan 13, 2009 1:32 pm

Because that would NOT make it weaker.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
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