It contains a lot of thoughts and ideas I had about possible future implementations of the HUD, which is already ported to CSQC, which allows the developers to do a whole lot of stuff with it

Feel free to comment here, or there in the wiki.
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Alien wrote:I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).
divVerent wrote:Alien wrote:I mean if we have sniping rifle which takes 3 secs to reload (weapons are recharging/reloading/whatever you call it even now except showing a progress with most of them does not make sense), it would be nice to have an indicator when you can switch back. As well, there is no sense in showing weapon if you have no ammo for it (e.g. hl does not show the weapon without ammo).
The rifle does not reload in 3 seconds, but in 1.2.
Also, it stops reloading, and starts over, if you switch away while it is reloading. This is to intentionally make the rifle unsuitable for weapon combos, as it'd otherwise be much too strong.
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