Twig

Developer discussion of experimental fixes, changes, and improvements.

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Do you want TWIG in Nexuiz?

YES!
37
84%
YES!
7
16%
 
Total votes : 44

Twig

Postby C.Brutail » Sun Jan 11, 2009 10:22 pm

"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Mirio » Sun Jan 11, 2009 10:36 pm

garrys mod is fun :P
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Postby morfar » Sun Jan 11, 2009 10:38 pm

Yeah, why not. But I don't quite see what this can be used for in Nexuiz... maybe for debris on maps.
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Postby C.Brutail » Sun Jan 11, 2009 10:46 pm

You could build up defenses... or kill others with blasting heavy crates to/on them... Or make walls that actually fall apart on some places of maps... not all walls, but some of them.
etc. etc. etc.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby torus » Sun Jan 11, 2009 10:46 pm

Debris around maps, yes. Generally more map-interactivity. Swinging light fixtures, maybe swings in general o_O.

I doubt it will be fast enough to enable things like destructible environments (walls that are made out of several pieces, can be broken apart).

But yes pl0x :D
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Postby Sepelio » Sun Jan 11, 2009 11:02 pm

Looks like fun :D
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Psychcf » Mon Jan 12, 2009 12:05 am

yes, get this in trunk.
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Postby Alien » Mon Jan 12, 2009 5:52 am

As I said, this won't die.
Thanks tZork.

One question: is it possible to interact twig from inside darkplaces?
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Postby Fisume! » Mon Jan 12, 2009 2:41 pm

looks great :p
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Postby FruitieX » Mon Jan 12, 2009 3:12 pm

YEAH! Get this into trunk as soon as possible! :D
Does it work in networked games? :P
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