Twig

Developer discussion of experimental fixes, changes, and improvements.

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Do you want TWIG in Nexuiz?

YES!
37
84%
YES!
7
16%
 
Total votes : 44

Postby Ed » Tue Jan 13, 2009 9:33 am

Strange how YES! is getting so many more votes than YES!

Yeah, it's nice. Trunk.
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Postby Ubuntoz » Tue Jan 13, 2009 2:26 pm

We must absolutely use the ragdoll when it will implemented in twig...nexuiz must be evolve any fps today use a physics engine!!!!!!!!!!!!!!!!!!!!!!!
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Postby Asraniel » Tue Jan 13, 2009 3:56 pm

looking forward to at least ragdol (client side, who cares if the dead bodies fall the same way on all clients)
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Postby mand1nga » Tue Jan 13, 2009 6:54 pm

I would like to have crouching animations, or up/down weapon movements before ragdolls :)
Last edited by mand1nga on Mon May 04, 2009 12:56 am, edited 1 time in total.
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Postby [-z-] » Tue Jan 13, 2009 7:08 pm

yay, glad to see he updated his site and branded his stick physics
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Postby Ubuntoz » Thu Jan 15, 2009 1:41 pm

mand1nga wrote:I would like to have duck animations, or up/down weapon movements before ragdolls :)


Is anyone working on it?or to the walking/shoting animation?
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Postby Taiyo.uk » Thu Jan 15, 2009 4:39 pm

TWIG! UBERTWIG! BRING ME THE TWIG!

Looks like a nice addition on the code side of things.
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Postby Fisume! » Thu Jan 15, 2009 5:05 pm

Taiyo.uk wrote:Looks like a nice addition on the code side of things.


Welcome to the Code side of life! :)
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Postby Taiyo.uk » Mon Jan 19, 2009 1:38 pm

When pondering the code side of life, one must eventually ask, Just how versatile is twig? Could the following be implemented with twig?

Picking up heavy objects to hurl at your opponents like a proper Glasgow pub fight?
Move-and-stack puzzles like HL?
Large destructibles? (small rubble and whatnot can be done with the current particle systems)
Building simple machines? For example, could a player stand on one end of a pivoted beam and be launched by a heavy object falling on the other end?
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Postby Alien » Mon Jan 19, 2009 8:57 pm

Taiyo.uk wrote:Building simple machines? For example, could a player stand on one end of a pivoted beam and be launched by a heavy object falling on the other end?


Greatwall catapulted came to my mind ... :?
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