Twig

Developer discussion of experimental fixes, changes, and improvements.

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Do you want TWIG in Nexuiz?

YES!
37
84%
YES!
7
16%
 
Total votes : 44

Postby Fisume! » Tue Jan 20, 2009 1:18 pm

I think someone from the PB clan made a map with a catapult xD
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Postby Taiyo.uk » Tue Jan 20, 2009 4:45 pm

Yeah, but this will be a propah catapult with physics and stuff. You'll actually have to get your trajectory right else you'll swim in lava.
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Postby MirceaKitsune » Mon May 04, 2009 12:15 am

Late reply but wanted to add a +1 for getting this in core. It looks awesome, I think it would be a big shame not to. I sense physical models, ragdoll physics and most of all vehicles coming to Nexuiz :D Any new plans on adding it since the last discussion here?
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Postby alpha » Mon May 04, 2009 1:05 am

Do want
quit for good
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Postby Bundy » Mon May 04, 2009 6:25 am

Add it ... especially the part when stuff pop up out of the water looks very nice and realistic. Could be interesting for racemaps to have some platforms on the water, which can be moved with weapons? :D
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Postby President » Fri May 08, 2009 5:51 pm

Nice stuff, I think it should be added.
I remember when played some strategy game that shall remain nameless and loved to shoot at troops with artillery and see how they flew like a ragdoll, nice memories.
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Postby Flying Steel » Sat May 09, 2009 3:20 pm

Yes, definitely.

Eventually, this could lead to non-bipedal and non-legged characters that move correctly over ground surfaces, and vehicles or vehicle-like-characters.
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Postby Darcshadow7 » Sat May 09, 2009 5:05 pm

YAY! Lets get it, it looks awesome.
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Postby paperclips » Tue May 12, 2009 6:25 am

Image

Yay! Yeah this would be cool for debris and imagine, those swingin' lamps in Desert Factory. mm eye candy. Having lights starts to swinging when rockets pass by or of course hit. weapons after frag could be blown away, that should teach a few noobs to pick up a gun if they see one. yes and small rubberducks passing idle by lasers and explosions. Heh and all the other cool stuff, well further down the line that is. Wow.
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Postby Flying Steel » Wed May 13, 2009 12:50 am

Rigs of Rods was released as open source a few months ago:

http://rigsofrods.blogspot.com/

I wonder if some of its code could be adapted without too much work to help further development of Twig, or at least provide some insight/inspiration? Unless maybe Twig is closer to the Bullet physics engine and other such more conventional physics engines.
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