Flying Steel wrote:Rigs of Rods was released as open source a few months ago:
http://rigsofrods.blogspot.com/
I wonder if some of its code could be adapted without too much work to help further development of Twig, or at least provide some insight/inspiration? Unless maybe Twig is closer to the Bullet physics engine and other such more conventional physics engines.
Not a bad idea to adapt some code of the physics. I do have it and play it; the graphics aren't the last wow in the game industry but the physics are great.
Damnit, I love crashing the antonov and see parts of it flying; Once a time, an engine detached when I crashed and it was spinning and flying until it went into the sea.
It would be a good start for vehicles physics in (twig) nexuiz