Twig

Developer discussion of experimental fixes, changes, and improvements.

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Do you want TWIG in Nexuiz?

YES!
37
84%
YES!
7
16%
 
Total votes : 44

Postby President » Wed May 13, 2009 12:33 pm

Flying Steel wrote:Rigs of Rods was released as open source a few months ago:

http://rigsofrods.blogspot.com/

I wonder if some of its code could be adapted without too much work to help further development of Twig, or at least provide some insight/inspiration? Unless maybe Twig is closer to the Bullet physics engine and other such more conventional physics engines.


Not a bad idea to adapt some code of the physics. I do have it and play it; the graphics aren't the last wow in the game industry but the physics are great.

Damnit, I love crashing the antonov and see parts of it flying; Once a time, an engine detached when I crashed and it was spinning and flying until it went into the sea.

It would be a good start for vehicles physics in (twig) nexuiz
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Postby tundramagi » Wed May 13, 2009 3:45 pm

Rigs of Rods is that game where you become a southern or midwestern truck driver, drive around, drink liquor, do bad things, then "cover" by saying how much you love the police (even though you steal things), and scream "woooooooooooooo!" while wearing a confederate flag hat.

Wooooooooooooooooooooo!
Get er Done!
Beerrrr
Wiskah
Experiance!

I'll try to compile it on the good comp and try it out :).
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Postby President » Wed May 13, 2009 4:07 pm

tundramagi wrote:Rigs of Rods is that game where you become a crazy russian pilot, who failed in becoming a cadet in Russian air force, fly around in a clunky antonov, drink vodka, just say "screw control tower", then "cover" by saying how much you love the USAF (even though you think they're a couple of "whatever"), and scream "woooooooooooooo!" while wearing a traditional russian hat.

Wooooooooooooooooooooo!
Get er Done!
Vodka!
Experiance!

I'll try to compile it on the good comp and try it out :).


Corrected; that's what I become in RoR. :D
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Postby Dokujisan » Sun May 31, 2009 11:20 pm

Is TWIG abandoned?

Just saw this post from TVR in another thread about TWIG and thought I'd ask for clarity here...

QuakeC is too limited to implement proper physics simulation, which is why TWIG was found to be faulty and subsequently abandoned.


So TWIG is no more?
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Postby mand1nga » Mon Jun 01, 2009 12:45 am

It is not abandoned, said by the author a couple of hours ago
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Postby Dokujisan » Mon Jun 01, 2009 3:22 am

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Postby Mizu Kitsune » Mon Jun 01, 2009 3:31 am

looks nice.
+The Dude+
[-Project 2501-]
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Postby MirceaKitsune » Mon Jun 01, 2009 11:15 am

That's great news. I'm really glad to hear it's not true and it's not being abandoned and still going to be integrated, can't wait to see it in Nexuiz :)
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