I made another song for Nexuiz (& a new one - 15/4)

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I made another song for Nexuiz (& a new one - 15/4)

Postby blkrbt » Mon Jan 12, 2009 9:33 pm

I had a spare day so I decided to make another song for Nexuiz.

I was going for less electronicy this time. Tell me what you think.

File is here

Thanks

edit: And another song I made for Nexuiz

edit#2: And on and on..

edit#3: And on and on and on...

edit#4 And [url=http://blkrbt.googlepages.com/ninesix.ogg[/url]on and on and on and on....[/url]
Last edited by blkrbt on Wed Apr 15, 2009 10:15 pm, edited 7 times in total.
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Postby Sepelio » Mon Jan 12, 2009 9:42 pm

Thats absolutely awesome. :D
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby blkrbt » Mon Jan 12, 2009 9:49 pm

Sepelio wrote:Thats absolutely awesome. :D


Thank you :)

I was just having another listen to the OGG, and it sounds like it has clipping on it. I don't know if this is a problem with the OGG format, the way I encoded it, or just my media player (winamp). It sounds fine as a wav, mp3 and in the DAW. If no one else notices it, it's probably just my media player being dodgy, but if it is noticeable then I'll do some googling and re-render it.
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Postby torus » Mon Jan 12, 2009 10:02 pm

Well, this was totally unexpected, and AWESOME!

It seems like you really took to heart the critique for the last song, because this one is in a whole different direction, and it's clear now that you are quite talented :D

Some things to consider (mind you, I don't compose music myself, so this is a layman's opinion):

• In the song, I feel like some of the balance between instruments could be tweaked and improved. The bass is kind of tinny to me, (which might be intentional, I don't know), but tinny base like that doesn't fully complement the strings. Since you have strings in there, I wonder if more orchestral-oriented percussion would be more suited (the actual base line is fine though).

• The song sounds a bit rough overall, I'm not sure if this is because of the encoding, or just a quick mixing job. The different instruments jumble together a little at times. Also, I think the guitar is over-distorted.

• The little touches, like the keyboard riff, etc, are cool :D

That's about it, really. It's definitely great. Hopefully we will hear some more music from you in the future :D. I think it would be a great thing if we start to see music that goes beyond synths and techno/electro, where artists try out more varied instruments, different moods, and interesting melodies. This is surely the start :D


Oh, and some notes-

Something James Bond-y about this one :P

Also,
To have your songs included in the official release, they MUST be licensed GPL2, or a compatible license (MIT, etc).
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Postby blkrbt » Mon Jan 12, 2009 10:19 pm

@torus

Hey, Thank you for the reply.

I'm gonna try and not sound bitchy or rude here, but I tend to come off that way, so just excuse me.. haha.

I'm not sure what you were referring to when you mentioned about the bass being tinny, the only bass instrument there is a sampled cello, unless you meant the bass in general being tinny.. which dosen't make sense... You'll have to explain it better.

The mix is very very bad and very rough, and it's literally just been a day project, I thought I'd see if there was interest before finishing a final mix, I would of done a less-quick-mix, but the software wasn't playing nice with me. I will go for a better mix now there's been positive feedback.

Thank you for the positive feedback! I was originally aiming for something very string & sampled drum based, but it ended up feeling like it needed guitar in it, and you really think it's over distorted? I'll try tweaking around with it and see if I can get a better sound, I record my guitars through DI and the amp emulation is done with software, so it's easy to change :)

How do I go about the licencing?

Cheers
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Postby torus » Mon Jan 12, 2009 10:33 pm

Hmm, I meant that the drum kit seems like it's dominated by the higher-register snare drum (or whatever that is). I mean, it certainly sounds just like a guy playing a drum set, but I feel like more booming, orchestral drums might be better suited for the song. Dunno, I could be completely wrong there.

But yea, I do think the guitar's distortion should be turned down some.
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Postby blkrbt » Mon Jan 12, 2009 10:38 pm

torus wrote:Hmm, I meant that the drum kit seems like it's dominated by the higher-register snare drum (or whatever that is). I mean, it certainly sounds just like a guy playing a drum set, but I feel like more booming, orchestral drums might be better suited for the song. Dunno, I could be completely wrong there.

But yea, I do think the guitar's distortion should be turned down some.


Ohhhh. Right, sorry.

Yeah, I was having a little debating among myself about the drums. It's quite over-compressed, and I wasn't sure if I wanted to keep it that way (due to it being ever so punchy) or change it (because it felt a bit... too punchy), but it is taken into consideration and should sound better in the latter mix. I might do something with the kick drum.

I might experiment with adding some more orchestral drums, but I'm quite happy with the drums, apart from my previous mentioned points.

Thanks for the feedback.
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Postby Taiyo.uk » Mon Jan 12, 2009 11:32 pm

ZOMG PWNZ0R!!!11

I listened to this while playing for a while, and overall it seems very fitting. This is definitely Nexuiz music. Great work!
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Postby blkrbt » Tue Jan 13, 2009 12:32 am

K, Mixed it a little better and uploaded in place of the original (same link at the top). It now has a gong and orchestra bass drum in places, as well as being levelled a lot nicer, and feel less messy over all. When I wake up tomorrow, if I'm happy with this mix, I'll consider it the final, unless someone makes a good suggestion for a change.

I also mastered to -0.6db ceiling instead of 0.0, due to the ogg clipping, although that might of just been my decoder, but it's no real noticeable harm anyway.

Can someone help me out with what I do about the licensing?

Thanks.
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Postby torus » Tue Jan 13, 2009 1:01 am

As I understand it, you just need to declare it to be GPL2, by including the GPL licensing gpl.txt file. Also, make the source available (the Audition project file, or whatever you used).

Also, one thing people like to do for ingame music (although it's not required by any means) is to have the song be able to loop smoothly. Something to consider for future stuff. :->
Last edited by torus on Tue Jan 13, 2009 1:13 am, edited 1 time in total.
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