I made another song for Nexuiz (& a new one - 15/4)

Developer discussion of experimental fixes, changes, and improvements.

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Postby torus » Tue Jan 13, 2009 1:09 am

Oh, and the second mix is FAN-FUCKING-TASTIC.

I love it :D

Please, please make more music for Nexuiz- we need people like you.

(Ps- a sort of funny, probably unintended side-effect of your second mix-job is that the drum kit at the beginning sounds a bit like someone beat-boxing :D. Not a bad thing though.)
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Postby blkrbt » Tue Jan 13, 2009 1:11 am

torus wrote:As I understand it, you just need to declare it to be GPL2, by including the GPL licensing gpl.txt file. Also, make the source available (the Audition project file, or whatever you used).


Hm, I thought I could declare it under a license but wouldn't have to make the project file available(I think it was ruled out as the source somewhere, I did read about this ages ago). I just bring this up because the project file is over 150MB (which is a lot considering I have 0.2mpbs upstream) and requires proprietary plug ins, unless I rendered the entire multi-track separately, which would push the project file into the 600MB region at least, which I can't really upload.

Can anyone who knows for sure tell me what license this should be under, or what to do?
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Postby Alien » Tue Jan 13, 2009 4:47 am

Hmm, there is no rule. You could search for the discussion about it in one of the threads, AFAIK, Tenshinhan's failed accusal by leileilol. For me, the source, which requires proprietary app to render it, is not a source, cause it requires having that app. Anyway, there are no sources of elysis works or meoblast one in svn.

In your case, I would release the wav (maybe compressed in flac to save space) and ogg.
Wav for being able to recompress between various formats without losing fidelity.

BTW, the song is awesome.
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Postby Mirio » Tue Jan 13, 2009 5:57 am

the beginning of the song reminds me of Lux Aeterna , i don't know.. :D
and the hole song reminds me of Perfect Dark (on N64 of course) :)

good one! better than the 1st
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Postby ai » Tue Jan 13, 2009 6:20 am

First of, really good one. How come I haven't heard about you before? I'm usually the only one listening to songs new to Nexuiz. I've gotta remember you, got more songs? This one is superb, and I'm not saying that lightly ^_^

One issue that you did bring is up is that it is clipping. I could hear it throughout the entire song on my headphones (Media-tech headphones, dunno the version but they are really old so I figured new ones should pick this up better).
The first instrument you hear is good, you could hear it start a little with the background instruments that comes to life then definitely at 0.43 sec and throughout the whole thing.

I read that you fixed the clipping but there just seems to be a lot left. Later today I will take a listen with other headphones and without to see if I hear that. Maybe these headphones are broken somehow. I'm also gonna check my settings to see if they are correct, turning down my volume does help a bit, but I still hear some.
If you're trying to turn the decibel down on the whole thing then that might not work as some individual instrument can clip by themselves, so this would only result in lowering the volume on the whole thing. I don't really know if Audition can see the volume of each individual instrument (haven't been playing with it that much), I know Sound Booth have a spectral view from maybe one can tweak it there. Anyway, I don't really know how to go about fixing this. I hope to learn more if I get a midi keyboard and can start making music myself.
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Postby Alien » Tue Jan 13, 2009 6:56 am

You definitely heard it, but perhaps forgot.

I'm looking forward to div's decision about including or not.
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Postby ai » Tue Jan 13, 2009 7:27 am

Alien wrote:You definitely heard it, but perhaps forgot.

Quite possibly, my memory sucks, but I think I would remember something like this. I dunno, I _think_ I remember a very short sample that was really good. Could have been this.
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Postby divVerent » Tue Jan 13, 2009 7:49 am

Alien wrote:Hmm, there is no rule. You could search for the discussion about it in one of the threads, AFAIK, Tenshinhan's failed accusal by leileilol. For me, the source, which requires proprietary app to render it, is not a source, cause it requires having that app. Anyway, there are no sources of elysis works or meoblast one in svn.


This means that once Id Software or some other company threatens to sue us, we'll have the remove the music.

This is a legal grey zone that has not been ruled in any court yet, and it would be great if NEW content could FINALLY come with at least something CLOSE to actual source code - like this Audition project. Even if it requires a commercial app.

Currently, the source would be mainly useful for legal clearance (like, to check if sounds that have been used were licensed in a GPL compatible manner).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Tue Jan 13, 2009 8:05 am

torus wrote:Also, one thing people like to do for ingame music (although it's not required by any means) is to have the song be able to loop smoothly. Something to consider for future stuff. :->


Well, there's a yet undocumented feature of the engine :D For ogg, you can add a special tag LOOP_START :

How to calculate the value of the Loop Point

The Loop Point is measured in wave size. Multiply the position you wish for the track to loop to (in seconds) by the wavelength of the music file. Remember that if you wish to use an OGG file in SRB2, the wavelength must be 44,100 Hz.

An example calculation of a Loop Point: to loop a file with a wavelength of 44,100 Hz to a position of 30 seconds: 30 * 44100 = 1323000. So you would insert LOOPPOINT=1323000 in the Comment field.


From http://wiki.srb2.org/wiki/Sound_and_Mus ... Loop_Point
, but Nexuiz uses LOOP_START :D
Also, the music is awesome, I think It's perfect for Killall Organic :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby divVerent » Tue Jan 13, 2009 9:32 am

C.Brutail wrote:
torus wrote:Also, one thing people like to do for ingame music (although it's not required by any means) is to have the song be able to loop smoothly. Something to consider for future stuff. :->


Well, there's a yet undocumented feature of the engine :D For ogg, you can add a special tag LOOP_START :


It's undocumented, because it is taken from another program.

http://babelfish.yahoo.com/translate_ur ... =Translate

Back when I implemented that, SRB2's website wasn't exactly easy to find.

Anyway, SVN engines also support SRB2's format, as well as the loop start/length tags of RPGMaker.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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