I love it

Please, please make more music for Nexuiz- we need people like you.
(Ps- a sort of funny, probably unintended side-effect of your second mix-job is that the drum kit at the beginning sounds a bit like someone beat-boxing

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torus wrote:As I understand it, you just need to declare it to be GPL2, by including the GPL licensing gpl.txt file. Also, make the source available (the Audition project file, or whatever you used).
Alien wrote:You definitely heard it, but perhaps forgot.
Alien wrote:Hmm, there is no rule. You could search for the discussion about it in one of the threads, AFAIK, Tenshinhan's failed accusal by leileilol. For me, the source, which requires proprietary app to render it, is not a source, cause it requires having that app. Anyway, there are no sources of elysis works or meoblast one in svn.
torus wrote:Also, one thing people like to do for ingame music (although it's not required by any means) is to have the song be able to loop smoothly. Something to consider for future stuff. :->
How to calculate the value of the Loop Point
The Loop Point is measured in wave size. Multiply the position you wish for the track to loop to (in seconds) by the wavelength of the music file. Remember that if you wish to use an OGG file in SRB2, the wavelength must be 44,100 Hz.
An example calculation of a Loop Point: to loop a file with a wavelength of 44,100 Hz to a position of 30 seconds: 30 * 44100 = 1323000. So you would insert LOOPPOINT=1323000 in the Comment field.
C.Brutail wrote:torus wrote:Also, one thing people like to do for ingame music (although it's not required by any means) is to have the song be able to loop smoothly. Something to consider for future stuff. :->
Well, there's a yet undocumented feature of the engineFor ogg, you can add a special tag LOOP_START :
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