Jamendo

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Jamendo

Postby Ubuntoz » Sun Jan 18, 2009 11:52 am

it's possible to use jamendo music in nexuiz?
it will be nice to make an intro movie with a cool soundtrak....
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Postby ai » Sun Jan 18, 2009 1:38 pm

What is this Jamendo?
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Postby Ed » Sun Jan 18, 2009 2:13 pm

As long as mucis is in .wav (no, don't do this) or .ogg format then it can be played through the engine.

If you want music included in the game then the license has to be right.
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Postby Ubuntoz » Sun Jan 18, 2009 2:13 pm

a site where you can download music under creative commons license
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Re: Jamendo

Postby paperclips » Sun Jan 18, 2009 2:46 pm

Ubuntoz wrote:it's possible to use jamendo music in nexuiz?


since the music is licensed under creative commons and nexuiz is under the gpl, its a bit of a problem atm.
you can read here about why:
http://en.wikipedia.org/wiki/Creative_commons#Criticism
and there's this thread, where its discussed also.

if the music had to be separately installed, it wouldnt be a problem, i guess it could be done trough a "get some nexuiz music" checkbox, lol however i dont know about that solution.

on the other hand the heavenly blessed almighty devs could utilise http://ccmixter.org/ (i dont know if theres a gpl license on that site) and such/other cc content.

and while im at it, since its first post i would like to reach out to all the people who in contact with sweet nexuiz:

"oh hai" :D
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Postby Ubuntoz » Sun Jan 18, 2009 2:57 pm

tremulous use gpl for game and creative commons for some media...what's the problem?
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Postby Alien » Sun Jan 18, 2009 3:13 pm

Therefore Tremulous is not OPEN game (only engine is).

Hi and welcome, paperclips.
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Postby paperclips » Sun Jan 18, 2009 3:17 pm

Ubuntoz wrote:tremulous use gpl for game and creative commons for some media...what's the problem?

divVerent wrote:
Alien wrote:Same goes to image editing. One could argue that he is very talented pixel artist and created that and that using paint equivalent. What would be the proof that he didn't? His post at forum claiming he has a psd file. Nobody would take it serious at any case.


As pixel-editing is common in case of image editing, and flattening the "project file" is even often required by the editing software, this would be fine.

Anyway, I could find Stallman's post where he mentions that it's better to use CC instead of GPL because GPL was meant neither for music nor art.


This is the very problem.

GPL is not meant for music.

However, the game package (as a whole) is, legally, a derived work of the code (as well as of the music).

One work however can be licensed just as a whole. I can't paint a picture and say "you may hang the picture in your bedroom, but the license agreement of the red paint used to make the picture requires you to hang it in the kitchen, so you have to scrape the paint off if you want to do hang it in your bedroom".

This is really a big problem. GPL requires linked, that is, directly referenced content (like the music) to be GPL too, EVEN if the license is totally unsuitable for that content. So basically, the big question is, what does the GPL _do_ to media like music? Sure, it requires source, but what IS that source?

The only way out would be distributing Nexuiz as two separate downloads, the "GPL stuff" in one file, and the "CC stuff" in a separate pk3 file. Even distributing them inside a single zip and automatically "put together" may be a license violation, only making them separate downloads would not be one.

In case of music, just make a PDF of the musical score of your work - the one you wrote down before you started inputting it into the computer. That is THE commonly accepted form of "source code" of music for many centuries, and it isn't even very large.

Another way out: save your music as, for example, .xm file. That format contains all the notes, instruments, etc., and even is noticably smaller than the .wav, often even smaller than the .ogg. And DarkPlaces can directly read it.
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Postby Alien » Sun Jan 18, 2009 3:44 pm

Div's explanation contradicts all other games out there which are using ioquake or derivative. They link code to media, which is licensed in various CC forms (e.g. uncommercial or attribution required, which are incompatible even if nobody knows what uncommercial means).

I personally see a problem in claiming Nexuiz as OPEN (GPL compatible) game if CC would be introduced. That's all.
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Postby divVerent » Sun Jan 18, 2009 8:45 pm

"Div's explanation contradicts all other games out there which are using ioquake or derivative."

Yes, because they go the (most likely) illegal path simply because they assume nobody will sue them.

However, this has the consequence of the game never being on DVDs of major linux distributions, and only being available on download, in case of Debian even only after adding the "non-free" and "contrib" software repository manually, while Nexuiz goes into "main". Both will never end up on distribution media.

See: http://packages.debian.org/search?keywo ... ection=all

And yes, Nexuiz is one of the ONLY two "somewhat modern" FPS that use a free license (that allows anyone to edit the stuff) for the whole game. The other one is OpenArena, and these are already all.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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