Best Development Software

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

What operating system are you using now?

Ubuntu
6
22%
Another linux distro
9
33%
Mac OS
5
19%
Windows XP
6
22%
Windows Vista
1
4%
Other
0
No votes
 
Total votes : 27

Best Development Software

Postby unfa » Fri Jan 23, 2009 6:04 pm

Hi everyone!
In this thread I would like to ask all Nexuiz developers: what software is / have been in use for creating models, animations, skins, textures, sound and music?
If there are developers needed, maybe they first need to develop themselves able to develop Nexuiz :D
I think this could be some nice help for community that wants to help Nexuiz.

So... what's your favourite development software?
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Postby [-z-] » Fri Jan 23, 2009 7:11 pm

Most 'professional' software for 3d and graphics is geared towards Windows and OSX so options are limited / under-developed for Linux but it's enough to get the job done. I used to use photoshop in Wine but the window layering was all sorts of whacky. Now I use it inside a virtual machine to avoid such ridiculousness.

GIMP is okay... but it's missing some key things like the folder hierarchy in layers and BLENDING OPTIONS. HOLY SHIT, GIMP NEEDS BLENDING OPTIONS! (yes I know there are plugins but the do not compare).

When it comes to code... Linux by far and large is superior. I have near unlimited access to traversing and searching my files through the terminal or a wide array of scripting languages that _just_work_. My new favorite IDE, www.geany.org is magic on Linux. Writing code on Windows was a bit like pulling teeth at times. While my IDE of choice, notepad++ (http://notepad-plus.sf.net) made life easier, I still didn't have everything linux has to offer. Windows leaves you feeling locked in, while Linux always has a way... it just depends on how hard you want to work for what it is you want.

Long story short, getting windows to do all these things I have below would cost me much more in performance, I'd have to run some bulky third party applications and things still wouldn't look or act as good as they do on linux.

Image

Theming is a big deal for me because I spend a lot of time on the computer and the WHITE based themes are blinding over an extended period of time. For the applications I use, there is only a small percentage of things that don't theme properly... but again, this is fixable... if I want to dive into the inner workings of gnome.

I'm not going to pretend like Linux doesn't have its downfalls because it does so crazy/annoying stuff sometimes but I can always seem to diagnose and work through the problem relatively pain free... unless of course it's just a total failure... like many video editing programs currently available for linux.
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Postby FruitieX » Fri Jan 23, 2009 10:07 pm

The tools I use:

Textures: The GIMP
Models: Blender
Mapping: Netradiant
Editor: geany

Yay for free software :)
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Postby unfa » Sat Jan 24, 2009 7:17 pm

What about map textures? I mean, texture for weapon model or player is called "skin". Or was called in Unreal Engine.

So I mean, what software have been used for creating these tiled environment textures (diffuse, normal , specular, emit maps... ) that combined gives you a floor and wall shader?
There is some very good, and free, but not OpenSource software for creation of procedural textures. I'ts called "MaPZone" http://www.mapzoneeditor.com.

I'am planning to create similar open software for linux in the future :)
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Postby ai » Sat Jan 24, 2009 8:05 pm

There are many different applications to created tiled textures and whatnot. Sometimes you even tile them yourself by hand. It's really easy as well and just takes a few min (for one texture).
I use both Win XP and Linux (Linux Mint in my case which is based of Ubuntu, or a branch of Ubuntu if you like). I use Photoshop for texturing on Windows as Gimp lacks in goodness. ZBrush is good for textures as well, it can create all kinds of cool maps, normal, occlusion, diffuse etc. Of course, ZBrush is neither free nor open source, but it's definitely worth it's money.

But who cares if a software is open source or not if it's free? It's the 'free' that's the best part. Which makes Mapzone great.
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Postby Irritant » Mon Jan 26, 2009 5:49 pm

[quote="[-z-]Writing code on Windows was a bit like pulling teeth at times. While my IDE of choice, notepad++ (http://notepad-plus.sf.net) made life easier, I still didn't have everything linux has to offer. Windows leaves you feeling locked in, while Linux always has a way... it just depends on how hard you want to work for what it is you want.[/quote]

Well, to be fair, using a real IDE like MSVC makes life 100x easier.
Equal opportunity fragger
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Postby Blµb » Tue Jan 27, 2009 10:24 pm

Irritant wrote:
[-z-] wrote:Writing code on Windows was a bit like pulling teeth at times. While my IDE of choice, notepad++ (http://notepad-plus.sf.net) made life easier, I still didn't have everything linux has to offer. Windows leaves you feeling locked in, while Linux always has a way... it just depends on how hard you want to work for what it is you want.


Well, to be fair, using a real IDE like MSVC makes life 100x easier.

no it doesn't :P
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Postby [-z-] » Wed Jan 28, 2009 12:21 am

Blµb wrote:
Irritant wrote:
[-z-] wrote:Writing code on Windows was a bit like pulling teeth at times. While my IDE of choice, notepad++ (http://notepad-plus.sf.net) made life easier, I still didn't have everything linux has to offer. Windows leaves you feeling locked in, while Linux always has a way... it just depends on how hard you want to work for what it is you want.


Well, to be fair, using a real IDE like MSVC makes life 100x easier.

no it doesn't :P


Well to be honest, I was talking about the operating system on a whole. It's much easier to get Linux to do what you need/want.
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Postby tZork » Wed Jan 28, 2009 12:36 pm

Windows or Linux don't matter much for me, except a few cases (radiant 1.4 and a few other im to lazy to get working on Linux )

Heres the stuff i normally use:

Textures:
Corel PhotoPaint, Photoshop, MapZone, Blender

Models:
Blender

Sound:
Audacity, goldwave

Code:
Code::blocks

Maps:
GTK Radiant 1.4, Easygen, ImgToMap
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby tundramagi » Tue Feb 03, 2009 10:38 pm

Distro: Debian Linux

Code (perl, php, C) and markup (html) I've done for various projects of mine were done in:
nedit
jed
nano

Maps:
(nexuiz 3d maps) radiant + q3map2 + hacks
(bzflag 3d maps) nedit
(crossfire 2d maps) crossedit, gcrossedit

Textures and 2d stuff:
gimp
inkscape

3d Models:
blender

Music:
rosegarden
muse
timidity
zymaddsubfx

Text Articles:
nedit


Everything used is opensource!
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