Second, i have made a patch that fixes some bugs and improves performance of rendering curved surfaces while the quality stays the same.
Originally, DarkPlaces used too many excess polygons for curves tesselation:

Fixed that.
Moreover, fixed a bug with incorrect degenerate triangle detection (Under certain circumstances holes could appear in curved surfaces). And finally made lower LOD for collision detection purposes work. (Though corresponding cvars "r_subdivision_collision_*" existed, it actually didn't work because of a typo in model_brush.c)
It makes rendering of "mentalspace" map 7% faster on my machine. (If collision detection is taken in account, it is even more). And 11% of "hookrace".
There is actually no "patch", just already patched source files. They are compatible with latest svn version of DP. Just replace and compile. Here: ftp://194.88.211.162/publicprojects/nexpatch.7z
It will be there for a couple of days.