Different gibs and blood for every character species

Developer discussion of experimental fixes, changes, and improvements.

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Postby tundramagi » Fri May 22, 2009 4:54 pm

Are there any bugs in the code?
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Postby tundramagi » Sat May 23, 2009 1:35 pm

Updated to latest darkplaces and nexuiz svn. Applied the v2r2 patch, added the pk3, compiled.

Gibs themselves still give off red blood it seems.
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Postby tundramagi » Sun May 24, 2009 7:10 pm

Yea this totally does not work right at all.
MirceaKitsune, MrBougo: you have to do some work on the decals system in the engine to allow diffrent blood colors to be thrown around. Untill that's done this patch really doesn't work correctly :/ .

Could you do that? Someone else said they were but they didnt, so it's up to you!
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Postby ai » Sun May 24, 2009 7:23 pm

It's not really up to anyone. If people choose to do it they will. Don't demand it like that, it's a very bad style. You who complain about people demanding other things now go back on your own words. That's called being a hypocrite. Do it yourself if you want it done, if you don't know how, learn. Those are your exact words.
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Postby MirceaKitsune » Sun May 24, 2009 7:41 pm

There are no problems with the decals and blood colors here, tundramagi. Make sure you applied the patch correctly and also updated effectinfo.txt, as well as the updated particlefont.tga. Maybe something went wrong on your end, here it works perfectly well with the latest SVN and engine.
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Postby [-z-] » Mon May 25, 2009 1:48 am

tundramagi, don't be surprised if you posts start disappearing. I already warned you twice publicly (now a third time) about multi-posting when you can just as easily click edit... and I pmed you about it. I'm not even going to bothing spliting the topic. I'm just going to start deleting them.

Learn to click edit or lose your posts. You clearly abuse this and have shown a blatant disregard for my requests to stop. You're spamming up RSS and usually not even contributing with your amendments.


Good luck in getting the blood color working.
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Postby tundramagi » Mon May 25, 2009 1:54 am

AI: I'm about as incapable as all the people who demand features are. None of us in that group can get anything done. We don't have the smarts nor the talent.

Div added some new parameters for effectsinfo that could help this work:

staintex and staincolor

by effectinfo
e.g.:
staintex 1 1
staincolor 0x00FF00 0x00FF00
= green decals


[-z-] wrote:tundramagi, don't be surprised if you posts start disappearing. I already warned you twice publicly (now a third time) about multi-posting when you can just as easily click edit... and I pmed you about it. I'm not even going to bothing spliting the topic. I'm just going to start deleting them.

Learn to click edit or lose your posts. You clearly abuse this and have shown a blatant disregard for my requests to stop. You're spamming up RSS and usually not even contributing with your amendments.


Good luck in getting the blood color working.


(Note: who knows if my nexuiz install is messedup or not, or out of sync with whatever svn version the patch was made for (I used the newest svn))

I doubt color blood will ever work. Regular red blood is totally broken now. Robo blood kinda works. Green blood mostlyworks, blood showers no longer work. Very dissapointing :(.

I'm accustomed to tons of blood, every flying piece of blood leaving a stain etc, that nolonger works.

:/

(Note: just because it doesn't work for me, doesn't mean the patch won't work for you: who knows how much I screwed up my nexuiz svn tree. That being said, there needs to be shown the patch actually working fully so that it can be confidently committed without large bugs.)

Added staintex to everything, and still the same thing: green blood works. Robot blood works sometimes. Good old human blood does not work (set to staintex red). The blood spray from the gib explosion does not leave stains on the map (before patching it did). This patch broke something.

Here's my effectinfo: https://cat2.optus.nu/nexuizserv/otherm ... ctinfo.txt

Well... I guess some things aren't ment to be :(.
I doubt we'll ever have working muti-colored blood because... well.. the patch just breaks blood.

(MrBougo may have a newer version that works better)


Please test more and show screenshots of this robogibs patch working if it's working for you
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Postby Alien » Mon May 25, 2009 2:49 pm

svn revert -R
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Postby Mr. Bougo » Mon May 25, 2009 2:59 pm

Yeah, I'd say you screwed it up, mikee.

There's as much blood as before, and it has the appropriate color.
Meh.
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Postby tundramagi » Mon May 25, 2009 4:48 pm

Mr. Bougo wrote:Yeah, I'd say you screwed it up, mikee.

There's as much blood as before, and it has the appropriate color.


Can you commit it then :).
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