Different gibs and blood for every character species

Developer discussion of experimental fixes, changes, and improvements.

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Postby tundramagi » Fri Feb 27, 2009 6:56 pm

Ok, I've seamed, uvmaped, and exported all but the pnumatic ram model:
(note: not that the textures I used are that great :P)

So 19 gibs have been done:

https://cat2.optus.nu/nexuizserv/m_nutsandboltszip.pk3
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Postby MirceaKitsune » Fri Feb 27, 2009 7:02 pm

The folders in that archive are empty. Can you repack and repost them again please?
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Postby tundramagi » Fri Feb 27, 2009 8:00 pm

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Postby MirceaKitsune » Fri Feb 27, 2009 9:36 pm

Tested them and they look very good so far :) However I think they should be a bit bigger, when a player explodes in them it looks like half of the body vanishes in the air. Maybe some bent metal patches would look nice as well, not only mechanical parts.

Couldn't help it and made two screenshots of how they look like as gibs (just replaced the original gib models with them, no per player gib code yet).

Image

Image

I'm tempted to try making the alien ones myself, though I still have some problems with specifying the textures and shaders correctly in Blender so in the worst case I'll just pack them as .blend files.
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Postby tundramagi » Sat Feb 28, 2009 12:45 am

Ok, next I'll texture and export the pnumatic ram part, and then maybe metal plates etc :).
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Postby tundramagi » Sat Feb 28, 2009 3:22 am

Added pnumatic ram:
https://cat2.optus.nu/nexuizserv/m_nutsandboltszip.pk3

Do gibs support pants/shirt colors (do they inherit from parent?)

Oh and to set textures in blender you just make the _material name_ the texture (without extention)

So if you had a texture in nexuiz/textures/ambose/megablood.tga
you would set in the material box:
ambrose/megablood

It's the box that has ME:blabla.001
You have to press Add material for it to be around.
The md3 exporter I posted is one I hacked to make it work correctly like that.
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Postby tundramagi » Sat Feb 28, 2009 3:04 pm

I've added gloss maps aswell now.
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Postby Fnilp » Sun Mar 01, 2009 6:16 pm

haha, that looks awesome already! :D
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Postby tundramagi » Tue Mar 03, 2009 6:55 am

Thanks.
What does everyone else think?
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Postby mand1nga » Tue Mar 03, 2009 11:00 am

Amazing work guys, keep it up !

Have you decided how to set different gibs animations and "blood" effects to models?

The only thing I would want to add is a little broken/deformed pieces of steel, replacing in some form the pieces of meat. I think anyone will expect to see more or less the same mass amount for body and gibs.
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