ai wrote:Somehow I don't see the robot players to be rusty buckets like that. Better make the texture fit the model style of the robot.
You do it. Go ahead. There is a reason I made "new" textures for all these parts: that is so you (AI) can go and change it to whatever metallic texture you think that it should be. I know that I am not much of a texture visionary so I made it so people who are can do this. I am not going to do it. I do not have an idea of what it should be. Furthermore I have been informed by others that you "hate" me so I'm not going to do whatever it is that you suggest I should do as it's probably garbage nit-picking passive aggressiveness anyway... so if you can think of a better metal texture (and I'm sure you can) all you need to do is edit the twistedmetal*.tgaS etc.
I'm sure you'll use "wrong texture" "too many polys" and "too few polys" as reasons for why these gibs should be ignored and left to rust. I'm sure you will call out with the idea that we should "wait' untill "good" gibs are created. The question is... will that ever come? The idea of having robot gibs is ancient in the nexuiz 'community' ... yet they've never been added (someone made a few many months ago, but not that many)... no the ones that are "good enough" will never come untill SOMETHING is in. Then MAYBE you or morphed or someone will break out in a coldsweat and think "oh shit, I better make alternates before THOSE models made by THAT guy become part of an official nexuiz release!" then you or morphed or someone else will make shiny robo gibs and everyone will be happy... but that won't happen untill you have a reason to do that and that reason will be personal animosity against another.
You know, after an explosion... I don't think robots are so shiny.
So To Recap: I acknowledged that I am not a good texture artist, I built the enivitability that the textures will be improved into the models by sourcing not the textures from the map set but instead new texture files specific to the tech gibs. When I make metal textures myself, they seem too washed out ingame (example: my brushed metal textures in the caethaver2 cs texture pack.)