Anyone knows how to make those gibs "inherit" the model "main" texture or color ?
Is that even possible?
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tundramagi wrote:ai wrote:Somehow I don't see the robot players to be rusty buckets like that. Better make the texture fit the model style of the robot.
You do it. Go ahead. There is a reason I made "new" textures for all these parts
tundramagi wrote:Furthermore I have been informed by others that you "hate" me [...]
esteel wrote:tundramagi wrote:ai wrote:Somehow I don't see the robot players to be rusty buckets like that. Better make the texture fit the model style of the robot.
You do it. Go ahead. There is a reason I made "new" textures for all these parts
Is it just me or is that your ONLY response to critique? In all the stuff you ever wrote i do not remember a single "oh you MIGHT be right, thats a good idea, too bad i did not have had it". I know you just want to make stuff for yourself.. but either your are just too selfish and think people hate you when in fact they are trying to help you.. or you just want to annoy people. Not everyone is an artist or has interest in doing "such" stuff. Sure you are technically correct for pointing out they are free to change it, but you also look like a asshat that way. Why not listen to others and try to learn and improve?
tundramagi wrote:You love uvmapping though...
ai wrote:tundramagi wrote:You love uvmapping though...
No I don't. It's the most boring part of 3D for me.
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