MirceaKitsune wrote:[EDIT] - Regarding the blood, I did a bit more checking and thought to post what I found here since it took me weeks to find this out and I thought it would make things easier. There doesn't appear to be any blood texture at all, the blood splats are dynamically generated textures which seem to done by the engine each time a blood particle / decal is called. The only thing which I guess maters is being able to recolor it, but sadly the coloring is done in the engine as well.
If anyone compiles Darkplaces from SVN, the file which contains the code generating the blood decals / particles is cl_particles.c. In Nexuiz a small part of the blood effects can be configured from effectinfo.txt, but this only includes a few of the changes which need to be done (this and the "blood clouds" are all that can be tweaked from effectinfo.txt).
The blood is simply particles. It can be found in data/particles/particlefont.tga
I'm not sure you can extend the font to make something bigger than 8*8...
Anyway, it seems effectinfo uses that font, and indicates which particle range to use with the "tex" word
EDIT: Oh, the decals are indeed not setup this way :/