Different gibs and blood for every character species

Developer discussion of experimental fixes, changes, and improvements.

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Postby Flying Steel » Mon May 11, 2009 4:13 pm

MirceaKitsune wrote:For the time being I believe the current gibs and bloods are good. Maybe more can be added later if anything... right now its probably most important to make sure it works as it is without any issues and can get committed :)


Definitely a good plan. Hopefully it can make it into a 2.5.2.

Ultimately, I think this feature can be best utilized if whenever an artist starts making a new player model, they make the gibs for that specific model as well.
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Postby Taiyo.uk » Tue May 12, 2009 8:43 am

Indeed! Severed limbs and custom internal organs shalt burst forth! Though the artists need to be able to specify the "gib set" so that we don't get player explosions with five arms and three skulls. For now I agree that the current new blood/gib sets are good and resources are probably best spent on getting these together with the new code polished up and comitted for a stable per-player gib system.

Of course, with some TWIG love, severed limbs with ragdoll and organs that bounce about in a realistic way when shot at would ownz0r - like whacking the severed limbs in DOOM3 and watching them flop about the room
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Postby Alien » Tue May 12, 2009 7:53 pm

You're reading my mind. Or realistic bood splashes dripping down the wall on the floor making nice puddles mirroring one's face.
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Postby tundramagi » Tue May 19, 2009 11:29 pm

Still not in svn :(
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Postby tundramagi » Wed May 20, 2009 12:53 pm

Intentional extra post to create another bump so that someone may commit this to svn if they have the access to do so.
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Postby Mr. Bougo » Wed May 20, 2009 1:04 pm

Oh, glad you bumped this.

No worries, the tracker item is still open, but I guess we're waiting for acknowledgement to commit :)


Just be patient :)
Meh.
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Postby MirceaKitsune » Wed May 20, 2009 3:02 pm

We're waiting for the final checks to be made. I heard Div is a little busy now so it may probably be a few more days but don't worry, this will not get forgotten or lost at this point :)
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Postby tundramagi » Thu May 21, 2009 5:26 am

Has the robot-oil been made white/clearish or slightly yellow for the synthetic oil look?
I've heard it should be white/clearish.
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Postby Mr. Bougo » Thu May 21, 2009 9:02 am

Bumps are unnecessary after 3 minutes, jeez. Wait *at least* 24 hours.

I don't think it has been changed. Maybe you should check yourself? Everything is on the tracker.


Oh, and try to be patient.
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Postby MirceaKitsune » Thu May 21, 2009 11:03 am

The oil will stay dark purple I think. I don't believe anything else would really look good either. If anyone wants white oil the new bloods can be modified from effectinfo.txt, just search the words human, alien or robot there and change the color codes.
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