esteel wrote:But some people act like the deverlopers want to screw this game up on purpose.... Oh come on, really, whats wrong with you guys? Though we are close the the code freeze Nexuiz is still in development and we have better things to do then get into a bad mood or talk down on anyone. Everyone wants the next release to be big and good and get people to play with joy. Try to show some of that joy even if you want to criticise stuff!
Perfectly agree with this statement, it's BOTH the developers and the community's responsibility to raise this great game to an even higher level, and that can only be happen with the mutual respect of eachother.
The source of the problem was I think, that the casual/experienced players who were willing to test the newest SVN setting in action all went to Planetnexuiz.de testserver (just like me), because it's the most common testserver currently (we gotta face it...), and it wasnt implemented yet there. As you see, as soon as it got applied, you got immediate response from the community about the balance problems freshly occured. From my viewpoint: I immediately noticed it after the first mouseclick, that something was changed, asked it from esteel, he confirmed. Then i was testing it for 4 hours in CTF so I could have some thoughts how it works on open and wide-spaced maps. After that I went to play 3 hours of 1on1 too how it works on close range DM maps, and wether it still fits into the repertoire. So it wasnt like: *Connecting to de green*... *Shooting with mg*... *WHAT THE F**K??? It's a sh*t!!!!*.......*Posting immediate comment on it on the forum*...
Thank you divVerent for your fast reaction with the machinegun-balance change, I'm going to test it right now, these numbers seem to be quite correct for a first look, lets see how they work in practice
However there are two notes I wish to share with you and recommend to think about:
- The shotgun balance problem DOES occur in close range without antilag! You just need to take account that players have on average 90-100 ping. So, why its important? Because on close range the distance that someone travels in 0.1 second (from bunnyhopp and laserjump) is REALLY relevalent. Lets say its 1 meter for example. (I know Nexuiz has difference in metric system thats why someone can bunnyhopp with 100 km/h...

Just making distances up by perception) A moderate player can be that fast when running for/with flags. Because shotgun is a close ranged weapon, its highly possible that that 1 meter travel will happen about 1-2 meters in front of you. Now it means that you don't just need to correspond it with aiming 1 meter in front of him, but also note that on the monitor it can mean even 5-8 centimeters on really close range and moderate lag!
- Another thing I would like to add: the current speed of both the machinegun and shotgun bullets are way too low. In real life the speed of the bullets is about 5-900 meters per second, that means if you shoot with machinegun on facing worlds for example (coz everyone knows its base-to-base size), the travel time of the bullet should be around 0.1-2 second, at least i measure the distance like around 150-200 meters. So why im telling this? Because if we are talking about realistic implementation if bullets, you shouldn't see them at all because of their extreme speed, ESPECIALLY on close range! Soo, that can result the turnoff of the visible shotgun shells, as 1 solution, because its currently NOT realistic. This could solve the balance issues for sure, and it wouldn't have any drawback, because you always know from the sound what direction you are shot at on very close range (even with a 2.1 sound system). Shotgun wouldn't loose anything from realism, whatmore, could make more realistic! Also like this antilag on shotgun could come back
Well that's all my thought about this whole issue, time to test the new machinegun, you could read my ideas with the explanations, so now comes the testing part
EDIT: after a fast test I realized that the machinegun's bullet speed maybe shouldnt be changed, but what i wrote about the shotgun is still valid i think
