Change of MG and SG to ballistic mode

Developer discussion of experimental fixes, changes, and improvements.

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Postby esteel » Thu Feb 12, 2009 8:23 am

Can we please NOT mixup stuff? Antilag in 2.4.2 was broken by movement interpolation at the wrong time, thats a known fact and is very likely the cause for your misses during that test! Antilag in svn (upcoming version) IS fixed. And just to make sure antilag is run SERVER-SIDE so, for a good test you would need a current svn server.

Now lets please get back to the topic which is the 'new antilagged hitscan-ballistic bullets in current svn' (due to popular demand now the default). Which means that the bullets still do a curve due to gravity but still are hitscan and thus can be antilagged and should give people the familar feeling they have about those guns.. So please forget everything you tested about the SG/MG/CR the last few days and TRY AGAIN on a CURRENT svn server. To make sure you are on a current svn server try lazy dog or the planetnexuiz.de server which also collect weapon stats!
If you play on an other server you risk not knowing which exact version they run and that might very well give you a bad idea about the 'current' guns!
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Postby Urmel » Thu Feb 12, 2009 7:20 pm

divVerent wrote:
GreEn`mArine wrote:- testing long distance shots with MG secondary showed how slow the bullets are (they are really too slow)


Not all bullets are supersonic. The MG and SG bullets are slightly below speed of sound. What's wrong with that? CR is supersonic of course.


When I read that I first thought "oh, are bullets really slower than sound?". Well, I'm a noob in weapon tecnology. Dunno.

Then I started the silvercity map and enabled the speedometer. Running without jumping gave me a speed of 23mp/h, running & jumping brought me up to 31mp/h. Bounced by a jumppad accelerated me to 98mp/h.

Now I'm quite sure I know what's wrong with bullets at a realistic (?) speed in Nexuiz. If I'm wrong, don't hezitate to push my way of thinking into a correct direction again :wink:
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Postby ihsan » Thu Feb 12, 2009 8:20 pm

i don't usually read this forum so i was shocked to find out that that diverent was running an official testing server of some sort. From my location most (german?) hosts are too latent to play on.

About the tracers: Nobody sees bullets fly through the air, it's an illusion you get when a stream of bullets take a similar path so you may get a twinkle effect in low light. In real life the smoke TRULY hits before the imaginary tracer. Muzzle velocity of M16 rifle: 3,510 m/s.
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Postby FraNcoTirAdoR » Fri Feb 13, 2009 1:32 pm

ihsan wrote:
Muzzle velocity of M16 rifle: 3,510 m/s.


Thats exactly what i was talking about: in real life even with an average rifle (not M16 or a sniper rifle rofl) for medium range of 100-200 meter you dont need to predict the distance that an average target makes too much, because during that 0.1 sec flytime it cant move that much usually. Maybe 10-30 cm, but its not a sniping simulator lol. :D So as conclusion on most maps (except sierpinsky, but on that range mg isnt working anyways) its correct to aim directly at the target, because it will always be within the effective range of mg, thats why the new antilag can be used on bullets without causing anything unrealistic. I also think that new playes will aim at the target by default, becuse it feels natural.
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Postby FraNcoTirAdoR » Fri Feb 13, 2009 1:47 pm

Also i would add thats why the antilagged shotgun is perfectly realistic.
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Postby divVerent » Fri Feb 13, 2009 4:51 pm

ihsan wrote:Muzzle velocity of M16 rifle: 3,510 m/s.


http://en.wikipedia.org/wiki/M16_rifle
Muzzle velocity
3,200 ft/s (975 m/s) (M16A1)
3,050 ft/s (930 m/s) (M16A2)

Edit it to the correct value on Wikipedia, if you have a more reliable source.

Also, tell the authors of the http://hypertextbook.com/facts/1999/MariaPereyra.shtml page.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby FraNcoTirAdoR » Fri Feb 13, 2009 6:12 pm

divVerent wrote:
ihsan wrote:Muzzle velocity of M16 rifle: 3,510 m/s.


http://en.wikipedia.org/wiki/M16_rifle
Muzzle velocity
3,200 ft/s (975 m/s) (M16A1)
3,050 ft/s (930 m/s) (M16A2)

Edit it to the correct value on Wikipedia, if you have a more reliable source.

Also, tell the authors of the http://hypertextbook.com/facts/1999/MariaPereyra.shtml page.


So the 0.1 sec flytime was correct for 100 meters :P
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Postby Asraniel » Fri Feb 13, 2009 7:16 pm

yeah, my swiss army rifle has 905 m/s projectiles.

by the way div0, that screenshot you showed looks awesome :-) looking forward to the next nexuiz version (i know it won't look like that). good job
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