Alternative map names in voting list

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Sat Feb 14, 2009 2:38 pm

divVerent wrote:No, mapinfo can't point to the BSP. The game must find the associated map info from the BSP file name upon loading a map. That's why they currently have the same name.

Anyway, you can add more fields to mapinfo without any problems. Menu simply won't show them, but can later be extended to support them.


Why not making it vice versa? The users then shouldn't have to care how bsp is called if the server has proper mapinfo files. Repacking problem will also be solved and it would be clearly seen whom the map belongs to.
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Postby divVerent » Sat Feb 14, 2009 2:39 pm

Because some commands, like "chmap", need the name of the bsp file and this can't be changed, as these commands are sometimes used without any QC code being loaded that could provide that functionality.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Sun Feb 15, 2009 11:04 am

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Postby Alien » Sun Feb 15, 2009 10:07 pm

Agree with above. Actually this sucks, cause neither bsps can legally be renamed nor we can use mapinfo to wrap around.
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Postby divVerent » Sun Feb 15, 2009 10:16 pm

Why can't they legally be renamed?

If people already to repack them, add shaders and texture images ripped from a COMMERCIAL GAME (Quake 3 Arena), and add your own advertisement txt file... then renaming the BSP should be the least of their legal worries.

Heck, many of the maps that people DID repack allowed not even modifying the pk3 AT ALL - even just to ADD files - in their included "license" txt file.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sun Feb 15, 2009 10:26 pm

Then repacking of those maps is illegal also.
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Postby divVerent » Sun Feb 15, 2009 10:38 pm

That's my point.

I've yet to see a map which allows you to repack it with additional data (like mapinfo, radar image, ent file), but not to rename the bsp file.

All this repackaging "unknown" aka "alphagod" did is illegal. He simply assumes that neither the mappers nor Id Software care. Maybe they really don't - but maybe they do, and then he'd get sued to death for it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sun Feb 15, 2009 11:10 pm

I guess that they don't. Most of them probably don't play quake anymore either. When was quake3 released? IIRC, it was for 2000 Christmas. That's nine years. I even wonder how would they like better: map is left untouched and left to die or revamped and adapted for Nexuiz.
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Postby esteel » Mon Feb 16, 2009 11:46 am

I guess thats not the point.. being an opensource game developer or player one should care for such things. What would work however is to create an extra pk3 with all the changes to shaders, ent files and maybe (legal) extra textures.

The 36 map pack on nexuiz.com that Strahlemann did took so much time to do because he contacted every single map author and asked for permission to do just that. So you see such a thing IS possible and even legally if done right.
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Postby tundramagi » Mon Feb 16, 2009 11:30 pm

Why do mappers, by default, use the standard propretary license? I remeber I did this when I was 12 and 13 making maps for unreal and unreal tournament. I remeber propretarty ness as being "cool" and everyone hating on peeps that "ripped" them off or anyone off. I also remeber people thinking socialism and communism and community-organizing were _awsome_ anti-establishment things and that we must always forever struggle against the "rich and powerful" and try to make their lives misearable somehow and raise up those in the gutter to where the rich were and cast down the rich into the gutter... I remeber agreeing with this aswell way back then (10 years ago).

Now I see proprietaryness (especially in art) as similar to a certain "alternative lifestyle choice" and somewhat linked to it. I also notice that many proprietary artists are very concerned about "the man" or the "buzzwazeee" making "commercial" use of their items and they only want poor people to beable to even use(look at, play (if a game)) their work. This disgusts me: the way many proprietary-only artists have such hate and jelousy.

Why do they harbor these grudges?
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