Overtime feature

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Overtime feature

Postby GreEn`mArine » Tue Feb 17, 2009 8:55 pm

Hi there,

I'd like to start a short discussion before I start implementing anything about overtime. I remember having a discussion with divverent several months ago about it and he proposed a solution that sounds good to me, and I'd just like to know what others think:

At the moment there is the one cvar timelimit_maxovertime which is initiating actually some kind "sudden death" (next action that increases the score wins, this doesn't have to be a frag!!) mode that lasts for the number of minutes specified in timelimit_maxovertime. In case this "overtime" mode was entered and the number of minutes specified in timelimit_maxovertime elapsed, the game simply ends without a real winner

However, the name "overtime" is misleading/wrong, as the english word "overtime" suggests that you are actually allowed to play the full minutes specified in that cvar. It is like in soccer where you'd expect that timelimit_maxovertime 15 causes the game to go on for 15 more minutes, and even if 8 goals happened during these 15 minutes, the game wouldn't be stopped right after the first goal happening, but after the 15 minutes are over.

Back then divverent suggested three variables to have additional possibilities to configure the game:
- timelimit_overtime 5 //5 minutes of "real overtime" are added to the timelimit if at the end of the timelimit a "equal score" was detected
- timelimit_overtimes 3 //these 5 minutes are added at most 3 times
- timelimit_suddendeath 4 //(was: timelimit_maxovertime): after all 3 overtimes were used and the scores are still equal, play 4 minutes of the suddendeath overtime

Suggestions are welcome.
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Postby Alien » Tue Feb 17, 2009 9:10 pm

You can also consider tennis rule: playing until difference between scores is some defined number.
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Re: Overtime feature

Postby sYm » Wed Feb 18, 2009 7:57 am

GreEn`mArine wrote: It is like in soccer where you'd expect that timelimit_maxovertime 15 causes the game to go on for 15 more minutes, and even if 8 goals happened during these 15 minutes, the game wouldn't be stopped right after the first goal happening, but after the 15 minutes are over.

Depends fi you want a silver goal or a golden goal solution.
Looks to me like the silver goal one. That is ok with my, timelimit_overtime should be rather short then (< 5min).
bye sYm PB

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Re: Overtime feature

Postby GreEn`mArine » Wed Feb 18, 2009 9:08 am

sYm wrote:That is ok with my, timelimit_overtime should be rather short then (< 5min).

Sure, I'd opt for something like 1-2 minutes as default. Earlier tourney matches used 2 minutes IIRC.
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Postby nifrek » Wed Feb 18, 2009 8:38 pm

When I hear "overtime" that's what I'm thinking about in my head, so this sounds good to me. I never liked the idea of sudden death so this is as perfect it could be.
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Postby GreEn`mArine » Wed Feb 18, 2009 10:19 pm

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Postby mand1nga » Thu Feb 19, 2009 3:01 pm

Commited. Please test it playing with the following cvars

Code: Select all
timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
timelimit_overtimes 0 "how many overtimes to add at max"
timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"


Thank you GM
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