Rewriting the game engine. (Plz read developers ect.)

Developer discussion of experimental fixes, changes, and improvements.

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Nexuiz better in c or c++

C++ ftw
3
16%
C <- its cooler :)
9
47%
Wtf is c++
7
37%
 
Total votes : 19

Rewriting the game engine. (Plz read developers ect.)

Postby tehbomb » Sat Feb 21, 2009 4:03 pm

OK.. I am going to make a proposal and if i fail at it i fail at it.
I have a decent knoledge of c++ and many people in my family use c++

My original idea was to add things that players liked to nexuiz.

Unfortunatly the code is written in c.
I am fluent in c. but i belive it would be more helpful to Nexuiz if it was written in c++.


So. I offer to rewrite the entire thing (with the exception of a few thinings that just shouldn't)
in c++.

Now im not saying it will be done quickly but i think i can have some of it done before 2010 starts.

Now alot of you probaly think that i wont even do this and that im just some noob that thinks hes the worlds greates programer. well your thinking wrong... because i know im not the best but I still can do it.

Im doing more to test my skill, to discover how much it will take before i break.

The reason im writing this is to get your oppinions on nexuiz and things you would like to see there...

So far we had some ideas from other players:
Clan system
Stat system
Body system<- not sure about that

==============================
I would like to have more and more ideas so i can tell what you guys would like to see in nexuiz.


This will be the format for posting.
The person will post a post:
Jimmy:

Better Bots

Then the person under him will either agree or not agree and/or add his own
they do this by copying the person above them! Make sure to add an X if you support the idea

Bob:

Better bots x
Clan System

Robert:

Better bots xx
clan system



Thank you in return.
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Postby Psychcf » Sat Feb 21, 2009 4:10 pm

The game engine is written in C, but most of the stuff you mentioned is actually in quakeC, which is much easier to work with then C. Plus, rewriting it in C++ would mean it would be less efficient.
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Postby tehbomb » Sat Feb 21, 2009 4:11 pm

Well is it possible to efficiently mix c++ with quakeC?
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Postby Chubby » Sat Feb 21, 2009 5:22 pm

the engine is fine IMO
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Postby sYm » Sat Feb 21, 2009 7:05 pm

Use search next time, there just was a discusion about that topic
bye sYm PB

#pb.nexuiz #nexuiz.de @ quakenet.org
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Postby GreEn`mArine » Sat Feb 21, 2009 8:04 pm

WTF is C++ ?
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Postby Alien » Sat Feb 21, 2009 8:43 pm

I don't understand the reasons. Do you lack OO capabilities in engine? What's wrong with procedural code?
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Postby tehbomb » Sat Feb 21, 2009 8:57 pm

@sym :: plz dont act smart... i am posting this because I am working on it (or might be) so searching it wouldnt have helped me much

@GreEn'mArine c++ is a programming language that is easier to read than c++ (kinda) and is a branch of c programming

@chubby it dosent help me much knowing your oppinion on the engine but thanks anyways

@Alien OO? and i dont like the engine because its written in all c I belive it would be alot easier for people to help nexuiz if its written in c++ being as c++ is easier to learn and it has some functions c dosent.

@all no one answered my question .... would the engine mix well if it used c andd c++?
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Postby Alien » Sat Feb 21, 2009 9:28 pm

It seems you don't know how C and C++ differs and why C++ is called C ++ (boosted C or C with classes).
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Postby tehbomb » Sat Feb 21, 2009 11:30 pm

well i was once studying c.... but then i gave up on it after fidning most games were programed in c++ and i loved the overal feel of c++

but no .... i didnt know the biggest differences

but plz answer my question so i know what i should do

would the game run properly if it was c and c++ mixed?
string response;
cout<< "Yes or No?";
cin>> response;


:) :) :) answer plz
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