New weaponmodels

Developer discussion of experimental fixes, changes, and improvements.

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Postby ai » Wed Feb 25, 2009 11:19 am

Here's the bottom line. Some people love the new models, some people don't. It's impossible to please all people so there's really not much one can do. This will always be the case.
I for one like the new models, however Electro is the one I like the least.
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Postby C.Brutail » Wed Feb 25, 2009 4:53 pm

I like the new models, hower, I think I'll switch back to the old nade launcher, because I just can't tell apart the new shotgun from the grenade launcher from far :(
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Postby Chubby » Wed Feb 25, 2009 5:18 pm

sweet
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Postby Mute Print » Wed Feb 25, 2009 8:25 pm

Just a quick opinion:

If the mortar is to the left, I would not say that that weapon shoots grenades. The new electro model suits the techy, alien feel of the weapon and its bullets/balls.
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Postby esteel » Wed Feb 25, 2009 8:42 pm

Just see here and try for yourself :)
http://forums.alientrap.local/viewtopic.php?t=4321

Easy way to test all guns:
sv_cheats 1; restart
*spawn*
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Postby ihsan » Thu Feb 26, 2009 1:43 am

I love the new models and only wish i could have helped make them.
My only criticism is that I think the new models are a bit too smooth and plastic-looking. The older materials had a truer metal feel. These look kinda like toy guns.
The only gun i miss a little is the old electro, the new one just doesn't look as powerful.

I may mess with the normals and specs to see if i can make them look even cooler.

One day I will be powerful.
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Postby Sepelio » Thu Feb 26, 2009 2:14 am

I like the new models I think they look neat. The shotgun could maybe do with looking a little more shotgunny and less mortar like as someone mentioned above. Still a very nice model anyway.
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Postby Xeno » Thu Feb 26, 2009 2:56 am

I really like the look and feel of the new weapons overall. I think they give Nexuiz the futuristic feel that it's meant to have and they're definitely sleek.

I agree though that it's very difficult to tell some of them apart on the ground, especially from a distance. Maybe colors could be used to differentiate them more. I'm still hoping that it will get easier to tell them apart after a while.
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Postby ihsan » Thu Feb 26, 2009 2:56 am

I turned on the cheats and had a look at all the new weapons i'm really happy that so much improvement has been made on the aesthetics.

The only real change I would like to propose is that the New Hagar model replace the TAGSeeker instead of the old hagar. The single, high velocity rocket from a triple barrel is kinda dumb. The hagar and crylink needs some added detail to match the newer guns but i think their basic designs are great the way they are.
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Postby FraNcoTirAdoR » Thu Feb 26, 2009 9:03 am

After testing new weapons for hours, i noticed only 1 quite annoying problem: i always rush like hell to pick up the dropped mortar, but after that i realise its just a goddamn shotgun :D
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