Ahhh tundramagi is mikeeusa, I didnt know that, thats why his reply to my idea instantly turned into a personal attack trying to use all the expressions and attack from as many aspect as possible (you know, stating someone a non-reliable, selfish, brainless, monoweaponist noob who has nothing to do with this game, I mean WOW

)
I kill peeps with the hagar secondary all the time, you're just a poor player and a rail-bitch.
Gonna be testing hagar secondary-only for hours tonight, and see wether its capable making mass destruction, as you stated

The TAG is a great strong + defensive weapon which one can put in map areas you want a defender to have an advantage.
Check out the position of the great strong TAG, its not mine but the statistic of hundreds of players, providing thousands of kills, that is a good statistcal base. Maybe its just my eyes but its at the bottom of all pickable weapons (that can cause damage), the first negetive one, with a quite decent, 0.07 gap between this and the prevorious one over it. So it means that its more likely to die with tag against any weapons.
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Nex 0.57479 | . +0.203 +0.307 +0.397 +0.336 +0.583 +0.233 +0.644 +0.632 +0.493 +0.527 +0.854 +1.000 .
Mortar 0.34255 | -0.203 . +0.278 +0.143 +0.068 +0.133 +0.067 +0.297 +0.125 +0.455 +0.546 +0.500 . .
Camping Rifle 0.30819 | -0.307 -0.278 . +0.360 +0.200 +0.333 -0.200 +0.222 +0.226 +0.522 +0.253 +0.710 +1.000 .
Hagar 0.25297 | -0.397 -0.143 -0.360 . +0.041 -0.083 +0.351 +0.167 +0.273 +0.405 +0.500 +0.520 . .
Rocket Launcher 0.23945 | -0.336 -0.068 -0.200 -0.041 . +0.035 +0.097 +0.083 +0.254 +0.288 +0.395 +0.606 +1.000 .
Heavy Laser Assault Cannon 0.18601 | -0.583 -0.133 -0.333 +0.083 -0.035 . +0.278 -0.083 +0.120 +0.312 +0.444 +0.429 . .
Uzi 0.15160 | -0.233 -0.067 +0.200 -0.351 -0.097 -0.278 . -0.231 -0.071 +0.256 +0.220 +0.618 . .
Crylink 0.11499 | -0.644 -0.297 -0.222 -0.167 -0.083 +0.083 +0.231 . +0.222 -0.158 +0.158 +0.565 . .
Electro 0.05249 | -0.632 -0.125 -0.226 -0.273 -0.254 -0.120 +0.071 -0.222 . +0.111 +0.118 +0.429 . .
T.A.G. Seeker -0.02923 | -0.493 -0.455 -0.522 -0.405 -0.288 -0.312 -0.256 +0.158 -0.111 . +0.099 +0.538 . .
Shotgun -0.10689 | -0.527 -0.546 -0.253 -0.500 -0.395 -0.444 -0.220 -0.158 -0.118 -0.099 . +0.237 . +1.000
Laser -0.35418 | -0.854 -0.500 -0.710 -0.520 -0.606 -0.429 -0.618 -0.565 -0.429 -0.538 -0.237 . . .
Port-O-Launch -0.62586 | -1.000 . -1.000 . -1.000 . . . . . . . . .
Grappling Hook -1.10689 | . . . . . . . . . . -1.000 . . .
divVerent, are there any updates on this statistic, and if yes, could you refresh the post you made about weapon balance please?

These were so interesting facts to look at.
I also perfectly agree with anyone if he comes up with: "Its too late to make such a sudden and quite big change, that has certainly much influence on maps", thats why I wouldnt open a thread on this idea, but i think it worth a deep discussion later with many tests.
Anyway, I just wanted to point out this fact with some mathematical proof that the TAG in its current state is quite ineffective. Seems like it can be done without a half-page-long cursing-spam
