In case you want to respond, please avoid giving "useful" tips such as "have you tried turning it off and on again?" or "use r_drawviewmodel 0 if you don't like it", they do not actually help me or others

Please keep in mind: I respect all the work that was done on the models, and I'm aware these were needed to finally have proper positioning of the weapon models, also regarding the fact to have g_shootfromcenter being reflected by the weapons being centered. However, apart from the fact that this (i.e. show weapon in center when g_shootfromcenter is 1 and the resulting model changes) is a new feature that was relentlessy added after feature freeze, I'm just asking for the sense of all this, and I'd like to hear more opinions about this change.
If anything of the following comes across as "rant" or anything: it isn't, it's just my sarcastic comment

When I asked around in the devs channel about this issue I got different responses, such as:
- "they are bigger? I haven't noticed"
- "yeah they are a bit bigger but I like it"
As I feel as if I'm in the wrong movie, I'd like you to judge it yourself. The shots were taken with fov 110, at fov 90 this issue gets even worse

Shotgun:


One of the very few examples where the weapons didn't change much. Of course orientation changed a bit, but that's fine imo.
Laser:


The new laser is certainly 30% bigger and looks too big for me. Apparently, to the devs, it's just me... well well

Crylink:


Also here you can notice that the crylink grew quite a bit, and is also much closer to the crosshair which is quite annoying imo.
Rocket launcher:


This is the only other weapon, aside from the shotgun, that now looks better in SVN.
Machine gun:


I'm wondering what the intentions were to only show 75% of that weapon.
Nexgun:


Just as MG, only parts of the weapon are show. It is positiioned relatively low and looks just weird to me.
Camping rifle:


The CR was done completely the other way round. More parts are now shown of the weapon. The reasons remain unknown. Apart from that, no problem from my side, you'll just see more of the weapon. But this shows the randomness of this change, which actually is a feature introduced after feature freeze was set, btw - but anyways, let's have a look at the real "crackers"

Mortar:


The weapon got at least 30-40% bigger and is now also closer to the crosshair. Severely distracting when I'm looking at it.
Hagar:


Same as mortar.
Electro:


Same as mortar.
Kind regards
