Perhaps add a new variable: ultra_net_covert, where , if set to 1, nexuiz doesn't check the master servers, only searches for lan server. If set to 2, nexuiz doesn't search out any servers (it, ofcourse, would accept that a server exists on the lan if the server is broadcasting that), If set to 3, nexuiz won't accept anything other than localhost servers (127.0.0.* (yes it can be anything in the 127.0.0.x net). AND IF 4, oh boy, then Nexuiz doesn't even accept localhost! (So one can only browse the menus, not play a game

Ultra_net_covert shouldn't be able to be "pushed" by servers, only the user shouldbeable to set it.
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