Nexuiz mode vs. Havoc mode

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Thu Apr 02, 2009 2:36 pm

As far as I know Nexball is a gametype. As for the mods menu I really hope that will be in someday soon.

Just another thought: Maybe the current mod switch button could be moved in the main menu between Credits and Quit? Not a menu popup containing that button but the button itself if buttons can be put on the main menu and not only dialog popups can.
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Postby divVerent » Thu Apr 02, 2009 2:47 pm

This is currently technically not possible.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Thu Apr 02, 2009 8:42 pm

There is no difference between gametype and mod. CTF was a gametype mod as well as TF.
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Postby divVerent » Fri Apr 03, 2009 6:22 am

There is. Havoc is a whole different set of cvars. If the cvars for the same setting had different names in Nexuiz and in Havoc, it'd be a real maintenance nightmare, and Havoc would never work, as there'd always be some missing cvar.

Instead of complaining about everything, why don't you show us how much better YOU can do it?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tundramagi » Sat Apr 04, 2009 5:55 am

What's bad about the buttons? They look fine and let you know havoc mode exists and allow you to easily switch to it.
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Postby Alien » Sat Apr 04, 2009 6:51 am

I'm not against including havoc (if anyone cares to read), but asked to include nexball and spidflisk (and not now, but some time later, otherwise nobody will even know that those gameplay mods exist).
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Postby Mr. Bougo » Sat Apr 04, 2009 8:45 am

Alien wrote:I'm not against including havoc (if anyone cares to read), but asked to include nexball and spidflisk (and not now, but some time later, otherwise nobody will even know that those gameplay mods exist).


That's not how a mod works...
The thing is that nexuiz "mods" should better be considered as forks. And I'm maintaining the nexball fork. Noone except me and the devs will decide whether it is merged or not, and I decided it is not ready yet, because it is still too glitchy.

One more thing... Merging the forks into the trunk will not make them more popular: the popularity of nexball relies on server admins. Anyone wanting to run a nexball server can do so, and anyone wanting to play it can join the server.
Everyone expects stuff to happen with nexball, but noone gives me feedback. I've been chaining 3 beta releases without anyone seeming to care, besides -z- who runs a server, the PB's who help me testing it (:)), and a few other people. I can't make it merge without even knowing if it works.
Meh.
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Postby divVerent » Sat Apr 04, 2009 11:37 am

Well, Nexball IS planned to be included with later releases, once it is stable. It would be a game mode though, so it can be combined with Havoc.

Spidflisk is not, because its author is not cooperative and simply does not WANT it to be in regular Nexuiz.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sun Apr 05, 2009 6:47 am

You can't expect servers popping up with mod which is unknown to most of the players. But it's your choice, I'm not coercing anyone.
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Postby esteel » Sun Apr 05, 2009 11:43 am

Before admins should be made aware of the mod it needs to be in a good enough shape..
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