Darcshadow7 wrote:So this is.. done?
Currently it should work without any issues. I'll go through the code again in the next hours and clean up everything to make sure it's optimized, and remove the 'test' tags as well. The mutator is still missing the last feature however, earning the second gun. It needs to be changed so that you normally own one weapon like before and dual wield it after picking that weapon up again. The mutator can work without that for now but in the end it should be done like that. I really can't make any promises here though

Feel free to add it without this feature to SVN for now (if it's tested and safe to add) and I will try to take care of this later on. I'm leaving for the Easter tomorrow and since I don't have high speed internet on my laptop I'm not sure if I can download the SVN and continue coding while I'm away. If not I will have to pause this for a week or so.
divVerent wrote:Looks like it should become stable first, and be played on some servers, before that gets into Nexuiz SVN

Also, you may want to call it Akimbo Arena instead, as that was the UT mutator's name for this.
It's currently stable but I'd like to do some more cleanup to be sure. If anyone is willing to test it on their server that would be appreciated (please wait until I release the next version later today so I can fix the final stuff and remove the temporary tags). And yeah that's the UT mutator I have, but I'd rather not call it like that since I don't want to copy everything that was made for UT even if that mod sparked me the idea
