Dual wielding mutator (work in progress, need help)

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Thu Apr 16, 2009 5:22 pm

Good news, I managed to find the source of the weapon model problem and fixed it. Now the mutator can be used without getting all buried in weapons or getting orphaned models floating around :D Next stop is trying to get the muzzle flashes working correctly for the 2nd gun.
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Postby Darcshadow7 » Thu Apr 16, 2009 9:46 pm

Wow, this is developing really fast. :shock: :D
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Postby Sepelio » Thu Apr 16, 2009 10:07 pm

Sorry another quick question, do the weapons fire two projectiles or just fire at double normal rate?
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Postby MirceaKitsune » Fri Apr 17, 2009 1:00 am

Darcshadow7: Yes, it seems I managed to do more then I thought I could :) I kept working on this all day long so I got to change quite a bit today. And Sepelio, it just makes the firing rate double, the second weapon is only a model attached visually (though the player doesn't notice any difference).

Anyway for tonight I got the muzzle flashes displaying correctly in both views (implemented a bit hackishly but if they work well I guess that's ok). Also fixed the shot spawner so projectiles are randomly spawned from either the left or right gun (ideally it should spawn from the other gun every shot, but since that code cannot store any values I could only use a random). Have fun with the new patch :)
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Postby Darcshadow7 » Fri Apr 17, 2009 5:04 am

So this is.. done?

If so, someone needs to put this thing on a server or something! :)
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Postby morfar » Fri Apr 17, 2009 7:56 am

This looks awesome. And should go in Nexuiz as a mutator for sure! :D
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Postby divVerent » Fri Apr 17, 2009 8:29 am

Looks like it should become stable first, and be played on some servers, before that gets into Nexuiz SVN :)

Also, you may want to call it Akimbo Arena instead, as that was the UT mutator's name for this.
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Postby esteel » Fri Apr 17, 2009 9:24 am

There was also a Quake3 mod with a similar name.. Nice work!
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Postby MirceaKitsune » Fri Apr 17, 2009 11:36 am

Darcshadow7 wrote:So this is.. done?


Currently it should work without any issues. I'll go through the code again in the next hours and clean up everything to make sure it's optimized, and remove the 'test' tags as well. The mutator is still missing the last feature however, earning the second gun. It needs to be changed so that you normally own one weapon like before and dual wield it after picking that weapon up again. The mutator can work without that for now but in the end it should be done like that. I really can't make any promises here though :?

Feel free to add it without this feature to SVN for now (if it's tested and safe to add) and I will try to take care of this later on. I'm leaving for the Easter tomorrow and since I don't have high speed internet on my laptop I'm not sure if I can download the SVN and continue coding while I'm away. If not I will have to pause this for a week or so.

divVerent wrote:Looks like it should become stable first, and be played on some servers, before that gets into Nexuiz SVN :)

Also, you may want to call it Akimbo Arena instead, as that was the UT mutator's name for this.


It's currently stable but I'd like to do some more cleanup to be sure. If anyone is willing to test it on their server that would be appreciated (please wait until I release the next version later today so I can fix the final stuff and remove the temporary tags). And yeah that's the UT mutator I have, but I'd rather not call it like that since I don't want to copy everything that was made for UT even if that mod sparked me the idea :)
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Postby alpha » Fri Apr 17, 2009 11:58 am

Oh shit! Dual electro = one man apocalypsis! Where can I test this?
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