divVerent wrote:Without "earning both guns", I really don't want it... also it should be possible to throw both guns away separately.
Please also test:
- reload of camping rifle
- uzi firing speed
- g_weapon_stay 1 and g_weapon_stay 2 modes
Earning both guns will be hard, since some sort of second weapon owning state would need to be implemented for each weapon. I'll try looking into that when I return from my trip, but as I said I would appreciate it a lot if an advanced coder could look into it too and try to help at this point.
As for the tests: Reloading the rifle looks ok though it still takes the same amount of time. I could have made it take longer but the animation would end as soon and the weapon would just appear unusable for 2 seconds after reloading (same issue if you set g_balance_campingrifle_reloadtime higher from what I seen). The UZI and all weapons with continuous firing had the same speed since I didn't realize they use a different firing code, but now they fire faster as well (twice as fast was too much but half as fast looks very good). g_weapon_stay currently work ok with the mutator at any value... this will need to be tested once earning the second weapon will be implemented.
I released version 1.4 of the patch fixing the UZI problem and anything else forgotten in the code that I that could find. Patch seems to be safe and stable at least in local games with bots so feel free to put it on servers and play with it. Just for the note I set it to default 0 like every other mutator, so you need to enable it from the Mutators menu at startup.
Darcshadow7 wrote:Where do i put this .patch file?

.patch files are SVN source code patches, you must be running the game from SVN in order to use them.