Dual wielding mutator (work in progress, need help)

Developer discussion of experimental fixes, changes, and improvements.

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Postby [-z-] » Sun Apr 19, 2009 11:57 pm

I think developers would be more apt to help if the project was managed better. Communication between devs is limited and without proper lines of communication, it's hard for everyone to be on the same page. If a new person wants to contribute, the need to find the obscure Sourceforge URLs or the www.nexuiz.com/bugs forwarding url. The wiki is outdated and crappy, the best resource is hosted at OUNS... which as alpha complained is another obscure name. IRC communication is only helpful to some degree and mixed with the clusterfuck of wikis, forum posts, svn (again offsite) and the "tracker" that is sourceforge, it's no wonder it's hard to get / keep people interested.

Keeping everything in one place would be ideal. Redmine is a swift project management system that has per project wikis, forums, repository browser, issue/feature tracking and is very extendible.

Plugins like Ez FAQ and Question would help open up the development of the project and diffuse the tension between developers and users as well as developer vs. developers.

There is a tcl script available for eggdrops to echo issues to IRC and I can go on and on.

I've been managing projects for roughly four years and have used many different applications to assist me in this process. I've recently ported all the Nexuiz Ninjaz development to Redmine and things have already been going smoother. I'm very pleased with redmine, which is catered towards the development of software.

Perhaps I should fork this post to another thread because the shot-callers really need to see this and do something about it. As Nexuiz gets bigger, this problem of project management will only get worse.

I vote for dev.nexuiz.com
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Postby Darcshadow7 » Mon Apr 20, 2009 12:28 am

[-z-] wrote:It's been 2 days... and it's the weekend, how about you relax and have some courtesy?


Sorry, this project has been going so fast, i thought i would at least get a small update. :oops:

Sorry. :|:oops:
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Postby MirceaKitsune » Sun May 03, 2009 12:42 pm

I come with good news :) Today I finished version 2.0 of the patch which now includes correct weapon earning and other fixes. The user now gets one weapon as usual and dual wields once they pick that weapon up again. Each weapon can be dropped individually as well. Credits go to MrBougo for implementing all weapon earning and weapon dropping code.

I also fixed the shot origins and synced the muzzle flashes to them. The random shot origin is now gone and each weapon shoots next after the other. The muzzle flashes only display on the weapon that shoots, not on both weapons every shot. Also added according console messages when you pick or drop a dual weapon.

Only remaining issue is that if you're holding a single weapon and pick it up again, there is no animation and you just see the second gun appearing there. Maybe that will be fixed in time if the animations can be figured out, but for now that shouldn't matter much (you don't get to see it often either way).

Patch is ready to go to SVN. Tested with other mutators (including all values for g_weapon_stay) and there don't appear to be any issues. Please commit if agreed it's ready. Here's the link again.
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Postby alpha » Sun May 03, 2009 1:12 pm

YES, DO IT :twisted:
quit for good
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Postby FraNcoTirAdoR » Sun May 03, 2009 9:31 pm

Double-HLAC spam on close range ftw! :D
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Postby MC SE7EN » Thu May 07, 2009 2:22 am

im going to try this right now.
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Postby MC SE7EN » Thu May 07, 2009 2:24 am

broken link..:(
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Postby MC SE7EN » Fri May 08, 2009 1:58 am

could someone with the 2.0 version hook me up? the link is broken.. :(
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Postby MirceaKitsune » Fri May 08, 2009 10:51 am

Sourceforge seems to have broken for Nexuiz. Uploading the latest version on MediaFire, link here.
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Postby mand1nga » Fri May 08, 2009 11:52 am

MirceaKitsune wrote:Sourceforge seems to have broken for Nexuiz. Uploading the latest version on MediaFire, link here.


For next patches http://dev.alientrap.org/ should be fine
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