Dual wielding mutator (work in progress, need help)

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Fri May 08, 2009 2:34 pm

mand1nga wrote:For next patches http://dev.alientrap.org/ should be fine


Yay, we finally said goodbye to Sourceforge :D I'll try to upload it there soon.
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Postby MC SE7EN » Fri May 08, 2009 9:04 pm

awesome thanks..im gonna go try this now...
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Postby MC SE7EN » Fri May 08, 2009 9:43 pm

rawr..forgot i need the svn build to use .patch files..cant build it on a mac.. :(

any servers running this?
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Postby Alien » Sat May 09, 2009 4:45 am

mand1nga wrote:
MirceaKitsune wrote:Sourceforge seems to have broken for Nexuiz. Uploading the latest version on MediaFire, link here.


For next patches http://dev.alientrap.org/ should be fine


Finally...
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Postby tundramagi » Thu May 21, 2009 8:52 am

Alien wrote:
mand1nga wrote:
MirceaKitsune wrote:Sourceforge seems to have broken for Nexuiz. Uploading the latest version on MediaFire, link here.


For next patches http://dev.alientrap.org/ should be fine


Finally...


Is this in?
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Postby Mr. Bougo » Thu May 21, 2009 9:01 am

No, it still needs a lot of work. The approach wasn't ideal, should be half recoded.
I'll try to help in summer, I have to figure out how the model thing works.
Meh.
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Postby MirceaKitsune » Thu May 21, 2009 11:14 am

Yes, it will take a while. The implementation is rather technically incorrect.. in-game it works and displays alright. A real 2nd weapon hand would get rid of the effect that the left weapon is floating as an offset of the right weapon though, as you can see when standing still and watching the weapon ambientaly move.

I also found another issue. If you dual wield then press F3 to become spectator then join the game again, you will eventually get floating weapon models and see weapons which aren't there. I tried to fix it but *WeaponThink() which is used to remove the entities once useless only executes when the player is not a spectator, and since removing the dual weapon entity doesn't seem to work anywhere else in the code I'm kinda stuck on this one :?
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Postby alpha » Thu May 21, 2009 12:03 pm

Some questions.

1. How can I get 2 lasers?

2. Can we use 2 different weapons ? Hagar in right hand, crylink in left, Spam King :D
quit for good
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Postby MC SE7EN » Thu May 21, 2009 2:36 pm

alpha wrote:Some questions.

1. How can I get 2 lasers?

2. Can we use 2 different weapons ? Hagar in right hand, crylink in left, Spam King :D


1. id imagine since there are no laser pickups, that wouldnt be possible..unless killed players using the laser drop it..do they? ive never checked..

2. that would be awesome..*Drools*
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Postby MirceaKitsune » Thu May 21, 2009 2:41 pm

1. If you're in a game where the laser is a dropable weapon and a 2nd one can be picked up, sure.

2. No, you can only dual-wield the same weapon at a time. Making two different weapon types wieldable simultaneously would be very hard. Maybe some other time in the future.
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