omfg i totally missed this.
I already had a lot of ideas with syncing music to level effects, so this is just great!
This will definitely influence my way of mapping (i'm already building a map that is just perfect for this). I'd like to know how it works?
I just got that you need a midi file, but what entities are controllable?
lifts? func_bobbing? particle effects?
And can texture parameters be controlled by it (like the switching between different _glow textures comes to my mind or the speed of scrolling textures etc.) that would be awesome, though i doubt that this already works...
div, i love you
Very inspiring and something i've always waited for. This will totally rock.
/me now goes nuts cause me needs to finish rl stuff first.... meh
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength