I've been playing Nexuiz for about a week and really enjoying it, I found it fun and well put together. I noticed it needs a bit of a face lift in the art department and I'd be happy to help out as a developer when I have free time.
I'm a freelance artist and modeler by trade, but in the past I've worked on various games including Spyro and Hellboy. I can concept, model, texture, rig and animate. I can also do sprites and particles. (My online portfolio.)
I had a free weekend and put together some ideas, including this generic marine type player model-

(I tag all my pictures lately... who knows where these things end up....)

He is using a 512 texture and is sitting on under 2500 polys. I could probably knock some more out if necessary.
I've been trying to get him in-game for a while but I'm not having much luck. I'm getting my information from here and here, it could be an incomplete method for all I know... Maybe someone can help me out, here's what I've done so far-
I'm using the half-life 2 sdk to export the smds. I've exported the model an animations as smds, making sure mesh.smd has mesh and skeletal information and the other files have only the skeletal animations. I made sure the smd animations in the folder have the same names as all the other models. When I export the smds and make a config-zym.txt and run compile-zym.bat it builds successfully and I get a zym file that is about 1.4mb (so the size seems right, judging by the other models). I put the model in data/models/player/modelname.zym and the texture with it. When I run the game and type playermodel data/models/player/modelname.zym, the player model switches to the default marine and it gives me no error message as to why it didn't work. Is there a way that I can enable debug or developer messages in the console, so I can see what is failing when I try to load the model?
Once I have a player model working, I'm intending to do some custom animations and then maybe do a few more models, such as these-


I'm also happy to help with art on the To Do list, but I read several times that it's not current. What's the situation with the ammo boxes?