tundramagi wrote:Alien wrote:Tar question was not about size (of course) but about loading speed. For example, STEAM's gcf files have low compression, because they were made like this to increase loading speed by preventing file scattering around the filesystem and not to make an archive small as possible. One could compress whole nexuiz using lzma and then decompress everything to data.tar (if it was actually faster then zip). This way game would load (maybe) quicker while taking less time to download. The issue is not final data.* size, but time it takes to load the files.
I guess you ignored the part "data in zip loads twice as fast as uncompressed".
Let's ignore that part again. Let's ignore it forever!
You could 7zip nexuiz, but then no one would beable to figure out how to unzip it and play the game.
If peeps can't figure out how to copy/paste encryption keys, or hack macintosh computers and pwn them, how could the figure out what a "doyt 7z" is?
Started stalking me? It was just another thing which I wanted - personal troll.
