Make The (Mutator) Offhand Grapple Hook Use Jetpack Fuel?

Developer discussion of experimental fixes, changes, and improvements.

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Should The (Mutator) Offhand Grapple Hook Use Jetpack Fuel?

The Offhand Grapple Hook Should Use Jetpack Fuel
2
40%
The Offhand Grapple Hook Should Use Energy Cell Ammo
3
60%
 
Total votes : 5

Make The (Mutator) Offhand Grapple Hook Use Jetpack Fuel?

Postby Flying Steel » Mon May 11, 2009 5:09 pm

Before the 2.5 series, the Grapple Hook had no "ammo" limitation and was "offhand", meaning it was not a device you had to switch to in order to use, but could be fired separately at anytime, regardless of what weapon you were currently wielding. This all made the grapple hook an interesting and dynamic gameplay feature, but it also created such severe imbalances by making players so mobile, that it was only available to be turned on as a Mutator (it was off by default).

Now in the 2.5 series, the Grapple Hook is becoming an integrated part of the game, thanks to the added limitations of having become a pickup weapon that consumes energy cell ammo. This is certainly an improvement, as the GH is an interesting aspect of the game and deserves to be integrated in a balanced way.

But the exact implementation of this feature could be better. There isn't any reason why energy cell ammo should be the limitation for a mobility feature, there's nothing about the crylink, electro, nex and HLAC that makes them more dangerous when combined with GH mobility that should make them more effective than the ballistic or explosive type weapons. And as such, maps with energy pickups balanced for energy weapon usage have the unintentional side effect of fueling GH mobility.

I believe the most logical and simply and fun solution is to make the Mutator Grapple Hook consume Jetpack fuel. This is the most logical because both are about mobility, not firepower, and both add a similar kind of mobility to a similar extent. This is the most simply solution, because it doesn't complicate map balancing by mixing up ammo limitations with the already diverse energy weapons. And it is the most fun, because Jetpack fuel regenerates on its own, so that it is an integrated part of your native mobility options, while not being so unlimited and powerful that you have to use it all the time to be competitive (assuming the Mutator is active for that server).

Then, in the future, when and if the Jetpack becomes integrated into the non-Mutated game with its own separate fuel pickups, the Grappling Hook can use these as well, instead of the energy ammo.
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Postby divVerent » Mon May 11, 2009 5:27 pm

Hook secondary is a weapon that does actual damage, thus cells.

Only way to make the "hooking" use fuel would be always showing both ammo counters when hook is selected... not sure if I'd like that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Mon May 11, 2009 6:29 pm

Well, I committed that now. It can be taken back if it is bad.

Hooking = 15 fuel
first two seconds of pull are free
then 8 fuel per second pull
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Flying Steel » Mon May 11, 2009 9:12 pm

Well, I committed that now. It can be taken back if it is bad.

Hooking = 15 fuel
first two seconds of pull are free
then 8 fuel per second pull


Wow, thanks! :D

DivVerent wrote:
Flying Steel wrote:Then, in the future, when and if the Jetpack becomes integrated into the non-Mutated game with its own separate fuel pickups, the Grappling Hook can use these as well, instead of the energy ammo.


Hook secondary is a weapon that does actual damage, thus cells.


True, but of all the weapons in the game, the gravity bomb might be the least only one that is unused/underpowered, so if it consumed 50 fuel and/or had a long reload time between shots, it probably wouldn't be at all too powerful; it'd probably be no more effective than the laser (the other ammo-less weapon).
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Postby Alien » Mon May 11, 2009 9:32 pm

Hook should use no fuel as it always did. Where is that option?
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Postby Flying Steel » Mon May 11, 2009 11:17 pm

Alien wrote:Hook should use no fuel as it always did. Where is that option?


Just curious, have you tried using the Grapple Hook Mutator along with any of the "Arena" Mutators? Because when you combine them, for some reason, you get the old offhand grapple hook that consumes no energy or fuel.
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Postby Alien » Tue May 12, 2009 4:27 am

I meant isn't this poll for what hook should use by default if enabled?
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Postby divVerent » Tue May 12, 2009 6:25 am

This can't be coded as an option. It either has to take one or the other.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby morfar » Tue May 12, 2009 7:46 am

This will probably break morfarctf. If I can add unlimited fuel it's fine though.
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Postby divVerent » Tue May 12, 2009 9:03 am

g_grappling_hook 1 also enables fuel regeneration, so it should be fine.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

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