Make The (Mutator) Offhand Grapple Hook Use Jetpack Fuel?

Developer discussion of experimental fixes, changes, and improvements.

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Should The (Mutator) Offhand Grapple Hook Use Jetpack Fuel?

The Offhand Grapple Hook Should Use Jetpack Fuel
2
40%
The Offhand Grapple Hook Should Use Energy Cell Ammo
3
60%
 
Total votes : 5

Postby Flying Steel » Tue May 12, 2009 1:49 pm

Alien wrote:I meant isn't this poll for what hook should use by default if enabled?


The poll was about whether the offhand mutator-enabled grapple hook should use fuel by default or continue to use energy as it currently does. Partly because:

morfar wrote:If I can add unlimited fuel it's fine though.


Is an adjacent issue/solution. Now that the Grapple Hook uses Jetpack Fuel, an Unlimited Fuel Mutator/Command would get you back the old unlimited GH option that you want. And I can imagine the ability to turn on an unlimited Jetpack outside of a weapon arena mutator could be desirable as well, and would come with such an option automatically.

Looks like in 2.5.1, the JP Fuel regeneration is directly linked to the health amount and regeneration setting in whatever gametype/mutator you are using. For instance, fuel doesn't regenerate at all in LMS or Instagib because health doesn't regenerate in those gametypes. I would imagine fuel will be unlinked from health eventually though anyway, so it probably won't be an issue for a would-be unlimited fuel option at some point.
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Postby divVerent » Tue May 12, 2009 3:15 pm

Fixed that regeneration bug.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Tue May 12, 2009 6:00 pm

Regeneration is not the same as using no fuel at all (that is Q1 hook).
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Postby divVerent » Tue May 12, 2009 6:22 pm

You can always set a cvar so it uses no fuel.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Flying Steel » Tue May 12, 2009 7:48 pm

divVerent wrote:Fixed that regeneration bug.


Thanks again. :)
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Postby Alien » Tue May 12, 2009 7:50 pm

divVerent wrote:You can always set a cvar so it uses no fuel.


It's great then.
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