divVerent wrote:In case we EVER get usable LODded player models, this will get fixed.
Excellent.
ai wrote:I don't know if LoD is supported (I haven't heard of such a thing at least), but if it isn't try not to get above current poly count anyway. As more and more stuff is being made things starts to get intensive for the computers. 3000 is in my opinion the roof of how much poly's to have. But I suppose a more involved person in this, like a dev, could come fourth and state his opinion.
This might sound like a dumb question, but 3000
whats? There's a big difference between quad count and tri count; there's quite alot I could do with 3000 or (now being able to count on LoD support) 5000
quads.
So that is my next question:
Does Darkplaces/Nexuiz support (untriangulated) Quad meshes for the player models, are there any plans to support this in the near future, or would plans be made to support this if player models with Quad meshes were contributed under the GPL?