terencehill wrote:About the teleporter question, read
this bug report and comments.
About the blurtest I wanted to... test it!

, but i couldn't manage to use it, I've removed the #ifdef BLURTEST lines from some files in the SVN but nothing :/
Btw, the command should be
sv_cmd blurtest
Cannot be fixed. Teleporters have no concept of an entry direction, because they are just box entities. They would need an additional angle property to know about entry direction, but for this all maps would have to be changed. So this can't be done. Portals on the other hand have a concept of entry direction. This BTW is also why teleporters will never transport projectiles, while portals do. Idea for a feature request: make portals placable map entities, with custom settable model (or invisible, so the mapper models it).
Ahh well, div kinda touched on it.. But as I said, I think they should be launched out at the same direction as a person would be (Teleporters, at least from what I know, have a "firing angle" or something of that sort... It's not impossible to make projectiles follow this angle.) By the way, the command did not work. Do I require 2.5.1+ (Or svn)?...
Update: I made some strives on getting the vid_conheight/vid_conwidth values to change according to the resolution. Only problem was some odd numbers at times.. Ironing it out with some new syntax.