The Port-O-Launch Gun

Developer discussion of experimental fixes, changes, and improvements.

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Like the idea?

Yes
7
41%
No
10
59%
 
Total votes : 17

The Port-O-Launch Gun

Postby JakeDTH » Wed May 27, 2009 7:16 am

I sent this message to the Alien Trap developers, like more than a month ago, but no response. Send this message to them if you like the idea, or whatever. Either way, I thought people might want to discuss the idea.

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I think the Port-O-Launch gun should be more like the Portal gun on Half Life and the game "Portal." Do you think the developers would be able to make such a change?

I think if it were more like the Portal gun on Half Life, you would have a lot of Half Life gamers playing Nexuiz. More people gaming, the better.

Thanks for your time,
-Jake

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Postby C.Brutail » Wed May 27, 2009 7:22 am

If you mean the model, I'm completely fine with the curent one.
If you think for the behaviour, then no.
The port-o is made like this because a lot CTF maps have this item post-added. If it'd work like in HL2, you could easily abuse it.
I like the current behaviour, it needs some brainwork how to use it correctly.
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Postby Rad Ished » Wed May 27, 2009 7:32 am

Also, i believe there would be copyright issues if it where exactly the same.
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Postby JakeDTH » Wed May 27, 2009 7:36 am

C.Brutail wrote:If you mean the model, I'm completely fine with the current one.
If you think for the behavior, then no.
The port-o is made like this because a lot CTF maps have this item post-added. If it'd work like in HL2, you could easily abuse it.
I like the current behavior, it needs some brain-work how to use it correctly.


Not the model. The behavior. E.g. Left-click=Tele-port, Right-click=Tele-destination. The Port-O-Launch gun should work for quick "get-aways" and surprise attacks.
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Postby Ed » Wed May 27, 2009 8:43 am

JakeDTH wrote:The Port-O-Launch gun should work for quick "get-aways" and surprise attacks.

Then you're going to make it far too easy to use and some games would be dominated by it which wouldn't be so much fun. Moderation is good. Yes, we could make all of the weapons 100 times more powerful 'because then there would be more killing', but would it be more fun? No, you need balance.
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Postby C.Brutail » Wed May 27, 2009 8:44 am

Like I've already said above:

vno.
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Postby Mr. Bougo » Wed May 27, 2009 9:00 am

As Rad Ished said, this would cause legal issues.
Meh.
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Postby morfar » Wed May 27, 2009 9:58 am

This is not even possible with DP. I bet it requires huge changes.
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Postby Mr. Bougo » Wed May 27, 2009 11:13 am

morfar wrote:This is not even possible with DP. I bet it requires huge changes.

If you mean visually, yes, it does.

But I think he rather wanted to have the primary fire exclusively shoot the red portal, and secondary exclusively the blue one, instead of having one projectile bouncing and spawning two portals.
Meh.
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Postby terencehill » Wed May 27, 2009 1:17 pm

Mr. Bougo wrote:But I think he rather wanted to have the primary fire exclusively shoot the red portal, and secondary exclusively the blue one, instead of having one projectile bouncing and spawning two portals.

Yes this is the behaviour of the portal gun in Portals.

I'd like the idea of putting in-portal and out-portal wherever u want. This would make the game more interesting and also, as JakeDTH said, it'd attract many players that would want to play the opensource version of Portals.

I don't know if there are copyright issues copying the behaviour of a gun of a game.... Assuming there aren't troubles, since it's a long time the current port-o-gun is already in Nexuiz, the only thing that could be done is a new item, to collect, that changes its behaviour.
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