The function of the portal gun isn't software patented!
It has been in prior art circa the 2004 UT portal gun mod, which is before Narbacular Drop was even released.
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Alien wrote:Yes, but it requires huge changes.
JakeDTH wrote:I sent this message to the Alien Trap developers, like more than a month ago, but no response. Send this message to them if you like the idea, or whatever. Either way, I thought people might want to discuss the idea.
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I think the Port-O-Launch gun should be more like the Portal gun on Half Life and the game "Portal." Do you think the developers would be able to make such a change?
I think if it were more like the Portal gun on Half Life, you would have a lot of Half Life gamers playing Nexuiz. More people gaming, the better.
Thanks for your time,
-Jake
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divVerent wrote:It cannot be changed.
If portal placement were unrestricted, the porto couldn't be placed on any maps because it'd totally dominate the game. Put one portal at your base, put other portal at enemy base, win. The result would be that the porto could not be available AT ALL in regular games, and would be ONLY in race - but I wanted it to be in all game modes, this it can't be in a way that breaks them.
And no speed etc. balancing can prevent the game breakage, as you could simply WALK to the enemy base and place the second portal there.
By the current hard and restricted placement, the portal gun can be used in regular games like DM and CTF.
Also, this way, it can do easy telefragging: http://141.2.16.23/~polzer/temp/porto-and-rifle.avi
TerenceHill wrote:Maybe I'm not understanding well... what does require huge changes? Left-click to shot an in-portal, right-click to shot an out-portal? Is it so different from the port-o we have?
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