divVerent wrote:No, that alone does not suffice. E.g. place in-portal at your base, have players wait around it. Enter enemy base, place out-portal, win.
It'd really make the game too easy.
Also, you don't need to perform calculations - the game does that for you. It's what the red and blue line are for.
The lines exist because you can't shoot anywhere you want like you could in hl2. Correct, if I'm wrong.
No, please remember UT assault. The maps were made that you couldn't enter enemy base directly, but portals allowed closer respawns. This could be made the same: someone brakes through the enemy defenses and places portal inside. Enemy has to retreat behind second walls because all your team teleports in (yet, they can try to destroy the portal). Furthermore, you need communication because teleporting in with no way out would get you telefragged.
Another thing is that current teleport gun isn't as fast and not rewarding as UT was.