The Port-O-Launch Gun

Developer discussion of experimental fixes, changes, and improvements.

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Like the idea?

Yes
7
41%
No
10
59%
 
Total votes : 17

Postby Alien » Thu May 28, 2009 5:15 pm

divVerent wrote:No, that alone does not suffice. E.g. place in-portal at your base, have players wait around it. Enter enemy base, place out-portal, win.

It'd really make the game too easy.

Also, you don't need to perform calculations - the game does that for you. It's what the red and blue line are for.


The lines exist because you can't shoot anywhere you want like you could in hl2. Correct, if I'm wrong.

No, please remember UT assault. The maps were made that you couldn't enter enemy base directly, but portals allowed closer respawns. This could be made the same: someone brakes through the enemy defenses and places portal inside. Enemy has to retreat behind second walls because all your team teleports in (yet, they can try to destroy the portal). Furthermore, you need communication because teleporting in with no way out would get you telefragged.

Another thing is that current teleport gun isn't as fast and not rewarding as UT was.
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Postby Flying Steel » Thu May 28, 2009 5:56 pm

divVerent wrote:It cannot be changed.

If portal placement were unrestricted, the porto couldn't be placed on any maps because it'd totally dominate the game. Put one portal at your base, put other portal at enemy base, win. The result would be that the porto could not be available AT ALL in regular games, and would be ONLY in race - but I wanted it to be in all game modes, this it can't be in a way that breaks them.

And no speed etc. balancing can prevent the game breakage, as you could simply WALK to the enemy base and place the second portal there.


Good point, I hadn't considered that.

The only way to get around those issues would be to create some 'bandwidth' issues for the teleportation process (takes time to teleport player, cool down time between teleports of players, etc.) to give the other team time to destroy the teleporter, and that'd be even more work and for not so much gain.
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Postby terencehill » Fri May 29, 2009 4:03 pm

I guessed various ways to limit the power of the Portals-like weapon:
    #1 The out-portal can be created only some seconds (5? 3? even less?) after the in-portal has been created.
    #2 When entering in the portal the player freezes (he can't move at all!) for some seconds (3? 5?) (cool with a transparency effect like the quad, even better if progressive). During that time the enemies can easily kill him :)
    #3 The portal weapon can be used only for X seconds (10? 15?)
    #4 The portal weapon can be used only X times (1? 2?)


Obviously some of these ways may be combined.
My favorite is #2 + #4
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Postby tundramagi » Fri May 29, 2009 5:26 pm

What happened to my second post?
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Postby divVerent » Sat May 30, 2009 11:00 am

terencehill wrote:I guessed various ways to limit the power of the Portals-like weapon:
    #1 The out-portal can be created only some seconds (5? 3? even less?) after the in-portal has been created.
    #2 When entering in the portal the player freezes (he can't move at all!) for some seconds (3? 5?) (cool with a transparency effect like the quad, even better if progressive). During that time the enemies can easily kill him :)
    #3 The portal weapon can be used only for X seconds (10? 15?)
    #4 The portal weapon can be used only X times (1? 2?)

Obviously some of these ways may be combined.
My favorite is #2 + #4


#4 alone does not suffice, really, as portal guns respawn.

#1 would work, but would in the end be even more restricted than the current way. Forget it.

#2 would make the portal gun unusable for the race game mode. Thus, an absolute veto against this.

#3 would be exceptionally weird, as it'd then be no longer a gun but a powerup.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby terencehill » Sat May 30, 2009 3:49 pm

divVerent wrote:
terencehill wrote:#2 When entering in the portal the player freezes (he can't move at all!) for some seconds (3? 5?) (cool with a transparency effect like the quad, even better if progressive). During that time the enemies can easily kill him :)


#2 would make the portal gun unusable for the race game mode. Thus, an absolute veto against this.


We can correct #2 so that in race game mode the delay is 0, in the other game modes > 0. It make sense, doesn't it?

Anyway, as I said before, I'm thinking to a new weapon or, much better, an item that changes the behaviour of the port-o-launch.
I just guessed to an item that once u collect it, it is placed over/in/on a side of the port-o-launch. In theory it is a new weapon, but actually it's the port-o-launch enhanced.
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